X-Git-Url: http://g0dil.de/git?a=blobdiff_plain;f=Socket%2FMainpage.dox;h=cf048079efc1e2dc7aa620b953413c7ce194f01a;hb=739eecfbeffc911e700660864ff1d7f05c6283d0;hp=15993a6fe46a70ebe976bf3f40549d89e04fe356;hpb=62464586315edf52fbcc613acb4a8a7e919fd8e2;p=senf.git
diff --git a/Socket/Mainpage.dox b/Socket/Mainpage.dox
index 15993a6..cf04807 100644
--- a/Socket/Mainpage.dox
+++ b/Socket/Mainpage.dox
@@ -1,156 +1,288 @@
+namespace senf {
+
/** \mainpage The SENF Socket Library
- The Socket library provides a high level and object oriented
- abstraction of the BSD socket API. The abstraction is based on
- several concepts:
-
- \li The basic visible interface is a handle object
- (senf::FileHandle and it's derived classes)
- \li The socket interface relies on a policy framework to configure
- it's functionality
- \li The rest of the socket API is accessible using a classic
- inheritance hierarchy of protocol classes
-
- The handle/body architecture provides automatic reference counted
- management of socket instances, the policy framework provides
- highly efficient access to the most important socket functions
- (like reading and writing) and the inheritance hierarchy provides
- convenient access to the multitude of special and protocol
- dependent options.
-
- \see \ref usage \n
- \ref extend \n
- \ref implementation
+ The Socket library provides a high level and object oriented abstraction of the BSD socket
+ API. The abstraction is based on several concepts:
+
+ \li The basic visible interface is a \link handle_group handle object \endlink
+ \li The socket interface relies on a \link policy_group policy framework \endlink to configure
+ it's functionality
+ \li The rest of the socket API is accessible using a classic inheritance hierarchy of \link
+ protocol_group protocol classes \endlink
+
+ The handle/body architecture provides automatic reference counted management of socket
+ instances, the policy framework provides highly efficient access to the most important socket
+ functions (like reading and writing) and the inheritance hierarchy provides convenient access to
+ the multitude of special and protocol dependent options.
+
+ \see
+ \ref structure \n
+ \ref usage \n
+ \ref handle_group \n
+ \ref policy_group \n
+ \ref protocol_group \n
+ \ref addr_group \n
+ \ref extend \n
+ \ref implementation
*/
-/** \page usage Using the Socket Library
+/** \page structure Overview of the Socket Library Structure
- \section socket_handle The socket handle
+ \image html Handle.png
- Whenever you use the socket library, what you will be dealing with
- are senf::FileHandle derived instances. The socket library relies
- on reference counting to automatically manage the underlying
- socket representation. This frees you of having to manage the
- socket lifetime explicitly.
-
- \section socket_hierarchy The FileHandle hierarchy
-
- \image html FhHierarchy.png
-
- The senf::FileHandle class is the base of a hierarchy of socket
- handle classes (realized as templates). These classes provide an
- interface to the complete socket API. While going down the
- inheritance hierarchy, the interface will be more and more
- complete.
-
- The most complete interface is provided by
- senf::ProtocolClientSocketHandle and
- senf::ProtocolServerSocketHandle. The template Arguments specifies
- the Protocol class of the underlying socket type. These are the
- \e only classes having public constructors and are therefore the
- only classes, which may be created by the library user. You will
- normally use these classes by naming a specific socket typedef
- (e.g. senf::TCPv4ClientSocketHandle).
-
- However, to aid writing flexible and generic code, the socket
- library provides the senf::ClientSocketHandle and
- senf::ServerSocketHandle class templates. These templates
- implement a family of closely related classes based on the
- specification of the socket policy. This policy specification may
- be \e incomplete (see below). Instances of
- senf::ClientSocketHandle/senf::ServerSocketHandle can be assigned
- and converted to different ClientSocketHandle/ServerSocketHandle
- types as long as the policy specifications are compatible.
-
- \attention It is very important, to (almost) always pass the socket
- handle by value. The socket handle is a very lightweight
- class and designed to be used like an ordinary built-in type. This
- is very important in combination with the policy interface.
-
- \section policy_framework The policy framework
-
- \image html SocketPolicy.png
-
- The policy framework conceptually implements a list of parallel
- inheritance hierarchies each covering a specific interface aspect
- of the socket handle. The socket handle itself only provides
- minimal functionality. All further functionality is relayed to a
- policy class, or more precisely, to a group of policy classes, one
- for each policy axis. The policy axis are
-
-
- - addressingPolicy
- - configures, whether a socket is
- addressable and if so, configures the address type
-
- - framingPolicy
- - configures the type of framing the socket provides: either no
- framing providing a simple i/o stream or packet framing
-
- - communicationPolicy
- - configures,if and how the communication partner is
- selected
-
- - readPolicy
- - configures the readability of the socket
+ This diagram tries to give a structural overview of the Socket Library, it does \e not directly
+ show, how the library is implemented. This will be explained later.
+
+ The outside interface to the library is a Handle object. This is the only object, the library
+ user directly interacts with. Every handle references some socket. This is like the ordinary
+ POSIX API: the file descriptor (also called file handle, an integer number) references a socket
+ structure which lives in kernel space. In this library, the Handle object (which is not a simple
+ integer any more but an object) references the Socket (which is part of the
+ implementation). Several handles may reference the same Socket. In contrast to the kernel API,
+ the library employs reference counting to release a socket when the last Handle to it goes out
+ of scope.
+
+ The behavior of a Socket is defined by it's Protocol. It is divided into two parts: the
+ policy interface and the protocol interface. Together they provide the
+ complete API for a specific type of Socket as defined by the Protocol. The policy
+ interface provides highly efficient access to the most frequently used operations whereas
+ the protocol interface completes the interface by providing a complete set of all
+ protocol specific operations not found in the policy interface. This structure allows us to
+ combine the benefits of two design methodologies: The policy interface utilizes a policy based
+ design technique and is highly efficient albeit more complex to implement, whereas the protocol
+ interface is based on a more common inheritance architecture which is not as optimized for
+ performance but much simpler to implement. We reduce the complexity of the implementation by
+ reducing the policy interface to a minimal sensible subset of the complete API.
+
+ \section over_policy The Policy Interface
- - writePolicy
- - configures the writability of the socket
+ The policy of a Socket consists of several parts, called policy axis. Each axis
+ corresponds to one specific interface aspect of the Socket. The exact meaning of the policy axis
+ are defined elsewhere (see \ref policy_group). The Protocol will always provide a complete set
+ of policy classes, one for each axis.
+
+ This complete socket policy defines the policy interface of the protocol. This
+ interface is carried over into the Handle. The socket policy as defined in the Handle however
+ may be incomplete. This mans, that the \e accessible interface of the Socket depends on
+ the type of Handle used. The inherent interface does not change but the view of this interface
+ does if the Handle does not provide the \e complete policy interface. This feature is very
+ important. It allows to define generic Handle types. A generic Handle with an incompletely
+ defined policy can point to an arbitrary Socket as long as all those policy axis which \e are
+ defined match those defined in that Socket's protocol. Using such a generic handle decouples the
+ implementation parts using this handle from the other socket aspects (e.g. you may define a
+ generic socket handle for TCP based communication leaving the addressingPolicy undefined which
+ makes your code independent of the type of addressing, IPv4 or IPv6).
+
+ This can be described as generalized compile-time polymorphism: A base class reference to some
+ derived class will only give access to a reduced interface (the base class interface) of a
+ class. The class still is of it's derived type (and inherently has the complete interface) but
+ only part of it is accessible via the base class reference. Likewise a generic handle (aka base
+ class reference) will only provide a reduced interface (aka base class interface) to the derived
+ class instance (aka socket).
+
+ \section over_protocol The Protocol Interface
+
+ The protocol interface is provided by a set of protocol facets. Each facet provides a
+ part of the interface. Whereas the policy interface is strictly defined (the number and type of
+ policy axis is fixed and also the possible members provided by the policy interface are fixed),
+ the protocol interface is much more flexible. Any member needed to provide a complete API for
+ the specific protocol may be defined, the number and type of facets combined to provide the
+ complete interface is up to the Protocol implementor. This flexibility is necessary to provide a
+ complete API for every possible protocol.
+
+ However this flexibility comes at a cost: To access the protocol interface the user must know
+ the exact protocol of the socket. With other words, the protocol is only accessible if the
+ handle you use is a protocol specific handle. A protocol specific Handle differs from a
+ generic Handle in two ways: It always has a complete policy and it knows the exact protocol type
+ of the socket (which generic handles don't). This allows to access to the complete protocol
+ interface.
+
+ \section over_impl Implementation of the Socket Libarary Structure
+
+ In the Implementation, the socket policy is identified by an instance of the senf::SocketPolicy
+ template. The Socket representation is internally represented in a senf::SocketBody which is not
+ outside visible. The Handle is provided by a hierarchy of handle templates. Each Handle template
+ uses template arguments for the policy and/or protocol as needed (see \ref handle_group).
+
+ The Handle hierarchy divides the interface into two separate strains: the client interface
+ (senf::ClientSocketHandle and senf::ProtocolClientSocketHandle) provides the interface of a
+ client socket whereas the server interface (senf::ServerSocketHandle and
+ senf::ProtocolServerSocketHandle) provides the interface as used by server sockets.
+
+ The protocol interface is implemented using inheritance: The Protocol class inherits from each
+ protocol facet using multiple (virtual public) inheritance. The Protocol class therefore
+ provides the complete protocol API in a unified (see \ref protocol_group).
+ */
+
+/** \page usage Using the Socket Library
+
+ Whenever you use the socket library, what you will be dealing with are FileHandle derived
+ instances. The socket library relies on reference counting to automatically manage the
+ underlying socket representation. This frees you of having to manage the socket lifetime
+ explicitly.
+
+ \section usage_create Creating a Socket Handle
+
+ To create a new socket handle (opening a socket), you will need to use
+ ProtocolClientSocketHandle or ProtocolServerSocketHandle. You will probably not use these
+ templates as is but use proper typedefs (for example TCPv4ClientSocketHandle or
+ PacketSocketHandle). The documentation for these socket handles are found in the protocol class
+ (for example TCPv4SocketProtocol or PacketProtocol).
+
+ \section usage_reusable Writing Reusable Components
+
+ To make your code more flexible, you should not pass around your socket in this form. Most of
+ your code will be using only a small subset of the ProtocolClientSocketHandle or
+ ProtocolServerSocketHandle API.
- - bufferingPolicy
- - configures, if and how buffering is configured for a socket
-
-
- Every Policy value is identified by a class type. The policy types
- themselves built an inheritance hierarchy for each policy
- axis. For each policy axis, the root of this tree is the class
- named '(axis name)Base' (e.g. \p FramingPolicyBase or \p
- CommunicationPolicyBase) which is aliased to 'Unspecified(axis
- name)' (e.g. \p UnspecifiedFramingPolicy or \p
- UnspecifiedCommunicationPolicy).
-
- The senf::SocketPolicy template combines a set of policy classes,
- one for each policy axis. Together, they define the behavior of a
- socket handle. The socket handle instances do net implement any
- socket functionality themselves, instead defering the
- implementation to the socket classes. The interface is therefore
- \e not implemented using virtual members, all important socket
- functions can be inlined by the compiler to create highly
- efficient code.
-
- Two SocketPolicy instances are considered compatible, if all
- policy axis are compatible. A policy axis is compatible, if one
- policy class is either the same as the other or derived from
- it. Two SocketHandle instances can be converted into each other,
- as long as the SocketPolicies are compatible.
-
- \section policy_interface The policy interface
-
- The socket handle classes and templates only implement the most
- important socket API methods. To access the complete API, the
- protocol interface is provided. Access to the protocol interface
- is only possible via senf::ProtocolClientSocketHandle and
- senf::ProtocolServerSocketHandle which have the necessary \c
- protocol() member. This member returns a reference to the protocol
- class instance which contains members covering all the API
- function snot found in the SocketHandle interface. The protocol
- interface is specific to the protocol. It's implementation is
- quite free. Every protocol class will define the complete and
- specific socket policy of it's socket handle.
+ If instead of using the fully specified handle type you use a more incomplete type, you allow
+ your code to be used with all sockets which fulfill the minimal requirements of your code. These
+ types are based on the ClientSocketHandle and ServerSocketHandle templates which implement the
+ policy interface without providing the concrete protocol interface. To use those templates you
+ may define a special reduced policy or handle for your code. By giving only an incomplete policy
+ you thereby reduce the interface to that required by your module:
+
+ \code
+ typedef ClientSocketHandle<
+ MakeSocketPolicy<
+ ReadablePolicy,
+ StreamFramingPolicy,
+ ConnectedCommunicationPolicy > > MyReadableHandle;
+
+ \endcode
+
+ This defines \c MyReadableHandle as a ClientSocketHandle which will have only read
+ functionality. Your code expects a stream interface (in contrast to a packet or datagram based
+ interface). You will not have \c write or \c readfrom members. \c write will be disabled since
+ the WritePolicy is unknown, \c readfrom will be disabled since a socket with the
+ ConnectedCommunicationPolicy does not have a \c readfrom member.
+
+ \see
+ \ref policy_group \n
+ \ref handle_group \n
+ \ref protocol_group
*/
/** \page extend Extending the Library
+
+ There are two layers, on which the socket library can be extended: On the protocol layer and on
+ the policy layer. Extending the protocol layer is quite simple and works as long as the desired
+ protocol does use the same BSD API used by the standard internet protocols as implemented in the
+ standard policies (i.e. it uses ordinary read() and write() or rcvfrom() or sendto() calls and
+ so on).
+
+ If however the implementation of a policy feature needs to be changed, a new policy class has to
+ be written. This also is not very complicated however the integration is more complex.
+
+ \section extend_protocol Writing a new protocol class
+
+ Most protocols can be implemented by just implementing a new protocol class. The protocol class
+ must be derived from ConcreteSocketProtocol and takes the socket policy (as created by
+ MakeSocketPolicy) as a template argument. See the documentation of this class for the interface.
+
+ \attention You may want to use multiple inheritance as it is used in the implementation of the
+ standard protocols (See \ref protocol_group). You must however be extra careful to ensure, that
+ every class ultimately has SocketPolicy as a public \e virtual base.
+
+ After the protocol class has been defined, you will probably want to provide typedefs for the
+ new protocol sockets. If the new protocol is connection oriented, this will be like
+ \code
+ typedef ProtocolClientSocketHandle MyProtocolClientSocketHandle;
+ typedef ProtocolServerSocketHandle MyProtocolServerSocketHandle;
+ \endcode
+
+ \section extend_policy Extending the policy framework
+
+ If you have to extend the policy framework, you will need to be aware of some important
+ limitations of the socket library:
+
+ \li When you define a new policy for some axis, this new policy must not be derived
+ from one of the existing concrete policy classes (except of course the respective policy
+ axis base class). This is important since the policy type is \e not polymorphic. The policy
+ to be used is selected by the compiler using the \e static type, which is exactly what is
+ desired, since this allows calls to be efficiently inlined.
+
+ \li Therefore, extending the policy framework will make the new socket probably \e incompatible
+ with generic code which relies on the policy axis which is extended. Example: If you write a
+ new write policy because your protocol does not use ordinary write() system calls but some
+ protocol specific API, Then any generic function relying on WritablePolicy will \e not work
+ with the new socket, since the socket does \e not have this policy, it has some other kind
+ of write policy.
+
+ Therefore you need to be careful of what you are doing. The first step is to find out, which
+ policy you will have to implement. For this, find the ClientSocketHandle and/or
+ ServerSocketHandle members you want to change (see \ref ClientSocketHandle and \ref
+ ServerSocketHandle). Not all policy axis directly contribute to the SocketHandle
+ interface. However, some policy members additionally depend on other policy axis (example:
+ AddressingPolicy::connect is only defined if the communication policy is
+ ConnectedCommunication).
+
+ \see policy_group
+ */
+
+/** \page glossary Glossary
+
+
+
+ policy | collection of policy classes, one for each policy axis, instantiation of
+ the SocketPolicy template |
+
+ policy axis | one aspect defined in the socket policy, typedef and member of the
+ SocketPolicy template |
+
+ policy class | implementation of a single policy axis, class derived from the
+ axis base class |
+
+ complete policy | socket policy where each axis is specified completely |
+
+ incomplete policy | socket policy, where at least one axis is not fully
+ specified |
+
+ protocol class | definition of a protocol as a class, class inheriting from
+ ConcreteSocketProtocol. |
+
+ protocol facet | a class providing some subset of the protocol interface, class
+ derived from SocketProtocol but not from ConcreteSocketProtocol |
+
+ policy interface | interface directly provided by
+ ClientSocketHandle/ServerSocketHandle and defined through the policy |
+
+
protocol interface | interface provided by the protocol class and accessible via
+ the ProtocolClientSocketHandle::protocol()/ProtocolServerSocketHandle::protocol()
+ member |
+
+
*/
/** \page implementation Implementation notes
+ \section class_diagram Class Diagram
+
\image html SocketLibrary-classes.png
+
+ \section impl_notes Arbitrary Implementation Notes
+
+ \li The implementation tries to isolate the library user as much as possible from the system
+ header files since those headers define a lot of define symbols and introduce a host of
+ symbols into the global namespace. This is, why some classes define their own \c enum types
+ to replace system defined define constants. This also precludes inlining some functionality.
+
+ \li To reduce overhead, template functions/members which are more than one-liners are often
+ implemented in terms of a non-template function/member. This is also used to further the
+ isolation from system headers as defined above (template code must always be included into
+ every compilation unit together with all headers need for the implementation).
*/
+}
+
// Local Variables:
// mode: c++
+// fill-column: 100
+// c-file-style: "senf"
+// indent-tabs-mode: nil
+// ispell-local-dictionary: "american"
// mode: flyspell
// mode: auto-fill
-// ispell-local-dictionary: "american"
// End: