From: g0dil Date: Sat, 29 Mar 2008 22:43:20 +0000 (+0000) Subject: Fix documentation X-Git-Url: http://g0dil.de/git?a=commitdiff_plain;h=9a782796586d1f6708e1baab64f2140c3c7972e8;p=senf.git Fix documentation Console: Complete the ObjectDirectory proxy interface Console: Add additional special chars as punctuation chars Console: Documentation git-svn-id: https://svn.berlios.de/svnroot/repos/senf/trunk@770 270642c3-0616-0410-b53a-bc976706d245 --- diff --git a/Console/Executor.hh b/Console/Executor.hh index d089083..48d62ba 100644 --- a/Console/Executor.hh +++ b/Console/Executor.hh @@ -58,7 +58,7 @@ namespace console { : boost::noncopyable { SENF_LOG_CLASS_AREA(); - SENF_LOG_DEFAULT_LEVEL( senf::log::NOTICE ); + SENF_LOG_DEFAULT_LEVEL( senf::log::VERBOSE ); public: /////////////////////////////////////////////////////////////////////////// // Types diff --git a/Console/Mainpage.dox b/Console/Mainpage.dox index f430b75..50cc0e7 100644 --- a/Console/Mainpage.dox +++ b/Console/Mainpage.dox @@ -26,6 +26,71 @@ configure, control and manipulate a running application in any way. Additionally this library provides support for configuration files and command line parsing which can be used with or without the network console. + + \section console_intro Introduction + + There are two components to the Config/console framework: + + \li Building the node tree by registering objects and callbacks + \li Utilizing the config/console framework by writing configuration files or using the + interactive console. + + Basic data structure of the console and config framework is the config/console node tree. This + tree. This tree works like a file-system. Commands are added to this tree and can then be called + from configuration files or from the interactive console. + + To get started using the config/console library, see + \li \ref node_tree + \li \ref console_parser + + \section console_example Example + + The following example shows a \e very short summary on how to integrate the config/console + library. See above links for more: + + \code + // Define callback function. + void mycommand(std::ostream & os, senf::console::Arguments const & args) + { + // ... + os << "!! Important message ...\n"; + } + + int main(int, char**) + { + // Provide global documentation + senf::console::root() + .doc("This is someServer server"); + + // Add a command + senf::console::root() + .add("mycommand", &mycommand) + .doc("mycommand []\n\n" + "If is given, flurgle the , otherwise burgle it"); + + // Start the interactive console server + senf::console::Server::start(senf::INet4SocketAddress(senf::INet4Address::None, 23232u)) + .name("someServer"); + } + \endcode + + after this registration, the console can be accessed easily via telnet: + +
+    $ telnet localhost 23232
+    Trying 127.0.0.1...
+    Connected to localhost.
+    Escape character is '^]'
+    xxxx-xx-xx xx:xx:xx.xxxxxx-0000 [NOTICE][senf::console::Server] Registered new client 0xxxxxxx
+    someServer:/# ls
+    mycommand
+    someServer:/# mycommand
+    !! Important message  ...
+    someServer:/# exit
+    xxxx-xx-xx xx:xx:xx.xxxxxx-0000 [NOTICE][senf::console::Server] Disposing client 0xxxxxxx
+    Connection closed by foreign host.
+    $
+    
*/ diff --git a/Console/Node.cc b/Console/Node.cc index f74a37b..5e1e427 100644 --- a/Console/Node.cc +++ b/Console/Node.cc @@ -74,6 +74,7 @@ senf::console::DirectoryNode::remove(std::string const & name) GenericNode::ptr node (i->second); children_.erase(i); node->parent_ = 0; + node->name_.clear(); return node; } diff --git a/Console/Node.hh b/Console/Node.hh index a1cd759..cadc057 100644 --- a/Console/Node.hh +++ b/Console/Node.hh @@ -23,6 +23,171 @@ /** \file \brief Node public header */ +/** \defgroup node_tree The console/config file-system node tree + + The console/config node tree is the central data-structure of the library. Into this tree, all + commands and parameters are entered. The tree is then exposed using a file-system like + interface. + + \autotoc + + \section console_tree The tree + + \subsection console_nodes Node types + + The console/config library tree consists of two basic node types: + + \li senf::console::DirectoryNode provides internal nodes with an arbitrary number of children + \li senf::console::CommandNode describes a command entry in the tree + + senf::console::CommandNode is the base-class of all command nodes of which there are several, + depending on the type of command. + + There is a single root node, the senf::console::DirectoryNode called senf::console::root(). From + this node, the tree is traversed. + + All nodes are allocated on the heap and are managed using a smart pointer. + + \subsection console_manipulate Manipulating the node tree + + There are several ways to add nodes to the tree: + + \li A senf::console::DirectoryNode can be added using senf::console::DirectoryNode::mkdir(). + \li An arbitrary node can be created and then (possibly later) added to the tree using the + corresponding senf::console::DirectoryNode::add() overload. + \li A senf::console::CommandNode is normally added to the tree by directly adding a callback + using one of the overloaded senf::console::DirectoryNode::add() members. + + When directly adding a node callback, the type of node added depends on the type of + callback. The callback types which can be added are listed at \ref console_callbacks. + + \code + void callback(std::ostream & os, senf::console::Arguments const & args) { ... } + // ... + myDirectory.add("foo",&callback); + \endcode + + Every node is identified among it's siblings by it's name. The name of the node is set when + adding the node to the tree. If the name is empty or non-unique, a unique name will be + automatically provided. + + To remove a node from the tree, just use the nodes senf::console::GenericNode::unlink() + member. This call removes the node from it's parent and returns a (smart) node pointer. + + \li If you ignore the return value, the node (and it's children) will be deleted. + \li Alternatively, you may store away the node and re-attach it later. + \li An node (or subtree) can be moved to a different place by unlinking the node at it's old + place and re-adding it at it's new location. + \li To rename a node, unlink and re-add it with a different name. + + \code + myDirectory.add("bar", myDirectory("foo").unlink()); + \endcode + + \subsection console_node_param Assigning additional node parameters + + Depending on the node type added, additional node parameters may be set. For example, every node + has a documentation parameter which is used by the online-help system. To assign these + parameters, the node exposes corresponding member functions. Since + senf::console::DirectoryNode::add() returns the newly added node by reference, additional + parameters may just be added to the end of the add command: + \code + myDirectory.add("foo",&fooCallback).doc("The foo method"); + \endcode + Since the parameter setters all return the node reference, additional parameters may just be + added to the end of the command. + + \subsection console_tree_traverse Traversing the tree + + The simplest way to access tree elements is to save the return value of the + senf::console::DirectoryNode::add() members. However, saving the reference will not ensure, that + the node is not removed. If the node might be removed from the tree, you should use a smart + pointer (either ptr or weak_ptr) to hold the node. + + Another possibility is to traverse the tree explicitly. For this purpose, the operators '[]' and + '()' have been overloaded in senf::console::DirectoryNode. + \code + senf::console::root()["myDirectory"]("foo") + \endcode + The '[]' operator will return a senf::console::DirectoryNode whereas '()' will return a + senf::console::CommandNode. If the node is not found or is not of the correct type, an exception + will be raised. + + \section console_object_dir Assigning a directory to an object instance + + Most objects will register several commands. So it makes sense for these objects to manage their + own directory. Since directories are however allocated on the heap, they cannot be directly + added to a class. To facilitate this usage, the senf::console::ObjectDirectory is used. This + class provides a senf::console::DirectoryNode facade. Internally, it automatically creates a + senf::console::DirectoryNode to which all calls are forwarded. + + The senf::console::ObjectDirectory member should be declared public. This allows the user of the + class to add the node to the tree. + + \section console_long_example Example + + The following is a more complete example. It uses most of the features you will be using from + the console library. + + \code + // Define callback function. + void mycommand(std::ostream & os, senf::console::Arguments const & args) + { + // ... + os << "!! Important message ...\n"; + } + + class SomeClass + { + public: + // Declare a directory node (proxy) for use by this class. This must be public so we can add + // it to the node tree later. + senf::console::ObjectDirectory dir; + + SomeClass() : dir(this) + { + // You may document the directory here or later when adding it to the tree + dir.doc("Manager for something"); + + // Add a member function (the pointer-to-member is automatically bound to this instance) + dir.add("member", &SomeClass::member) + .doc("Do the member operation"); + } + + void member(std::ostream & os, senf::console::Arguments const & args) + { + // ... + } + }; + + int main(int, char**) + { + // Provide global documentation + senf::console::root() + .doc("This is someServer server"); + + // Add a new directory to the root and document it. All the mutators return the node object + // itself so operations can be chained. + senf::console::DirectoryNode & mydir ( + .mkdir("myserver") + .doc("My server specific directory")); + + // Add a command to that directory + mydir.add("mycommand", &mycommand) + .doc("mycommand []\n\n" + "If is given, flurgle the , otherwise burgle it"); + + // Create a SomeClass instance and add it's directory. + SomeClass someClass; + mydir.add("someClass", someClass.dir); + + // Start the interactive console server + senf::console::Server::start(senf::INet4SocketAddress(senf::INet4Address::None, 23232u)) + .name("someServer"); + } + \endcode + */ + #ifndef HH_Node_ #define HH_Node_ 1 @@ -65,6 +230,8 @@ namespace console { Every active (non-orphaned) node (except the root() node) has a non-empty node name. This name is assigned to the node when adding the node to the tree. + + \ingroup node_tree */ class GenericNode : public boost::enable_shared_from_this @@ -168,6 +335,8 @@ namespace console { '-n' where n is a number starting at 1. If the name is empty, int is set to 'unnamed' and then uniquified as above. Automatically providing unique names simplifies adding configuration/console support to generic components. + + \ingroup node_tree */ class DirectoryNode : public GenericNode { @@ -319,6 +488,8 @@ namespace console { To execute a command, CommandNode::operator()() is called. This abstract virtual function must be implemented in a derived class. + + \ingroup node_tree */ class CommandNode : public GenericNode { @@ -351,11 +522,15 @@ namespace console { private: }; + typedef CommandNode::Arguments Arguments; + /** \brief Most simple CommandNode implementation This CommandNode implementation simply forwards the \a output and \a arguments arguments to an arbitrary callback. - */ + + \ingroup node_tree + */ class SimpleCommandNode : public CommandNode { SENF_LOG_CLASS_AREA(); diff --git a/Console/ObjectDirectory.cti b/Console/ObjectDirectory.cti index 75b9c9f..c3f3e0d 100644 --- a/Console/ObjectDirectory.cti +++ b/Console/ObjectDirectory.cti @@ -67,6 +67,59 @@ senf::console::ObjectDirectory::add(std::string const & name, Object cons } template +prefix_ senf::console::GenericNode::ptr +senf::console::ObjectDirectory::remove(std::string const & name) +{ + return node().remove(name); +} + +template +prefix_ senf::console::DirectoryNode & +senf::console::ObjectDirectory::operator[](std::string const & name) + const +{ + return node()[name]; +} + +template +prefix_ senf::console::CommandNode & +senf::console::ObjectDirectory::operator()(std::string const & name) + const +{ + return node()(name); +} + +template +prefix_ senf::console::GenericNode & +senf::console::ObjectDirectory::get(std::string const & name) + const +{ + return node().get(name); +} + +template +prefix_ senf::console::DirectoryNode & +senf::console::ObjectDirectory::mkdir(std::string const & name) +{ + return node().mkdir(name); +} + +template +prefix_ senf::console::DirectoryNode::ChildrenRange +senf::console::ObjectDirectory::children() + const +{ + return node().children(); +} + +template +prefix_ senf::console::DirectoryNode & +senf::console::ObjectDirectory::doc(std::string const & doc) +{ + return node.doc(doc); +} + +template prefix_ senf::console::DirectoryNode & senf::console::ObjectDirectory::node() const { diff --git a/Console/ObjectDirectory.hh b/Console/ObjectDirectory.hh index bb8008f..1845a06 100644 --- a/Console/ObjectDirectory.hh +++ b/Console/ObjectDirectory.hh @@ -95,6 +95,8 @@ namespace console { itself with a null deleter. This allows to create weak_ptr's to the nodes which will automatically expire when the node is deleted (either statically or by the intrusive_ptr). + + \ingroup node_tree */ template class ObjectDirectory : public ObjectDirectoryBase @@ -127,6 +129,20 @@ namespace console { DirectoryNode & node() const; ///< Access the proxied DirectoryNode + /////////////////////////////////////////////////////////////////////////// + ///\name Proxied members (see DirectoryNode) + ///\{ + + GenericNode::ptr remove(std::string const & name); + DirectoryNode & operator[](std::string const & name) const; + CommandNode & operator()(std::string const & name) const; + GenericNode & get(std::string const & name) const; + DirectoryNode & mkdir(std::string const & name); + DirectoryNode::ChildrenRange children() const; + DirectoryNode & doc(std::string const & doc); + + ///\} + protected: private: diff --git a/Console/Parse.hh b/Console/Parse.hh index 8684f80..1dc7498 100644 --- a/Console/Parse.hh +++ b/Console/Parse.hh @@ -26,6 +26,168 @@ #ifndef HH_Parse_ #define HH_Parse_ 1 +/** \defgroup console_parser The console/config parser + + The console/config library defines a simple language used to interact with the console or to + configure the application. The parser is not concerned about interpreting commands or + arguments, checking that a command exists or managing directories. The parser just takes the + input and parses it. + + \autotoc + + \section console_language The Language + + The config/console language is used in configuration files and interactively at the + console. Some features of the language are more useful in config files, others at the + interactive console but the language is the same in both cases. + + Let's start with a sample of the config/console language. The following is written as a + configuration file + \code + # My someserver configuration file + + /server/port 1234; + + /logger/targets { + console { + accept senf::log::Debug IMPORTANT; + accept server::ServerLog CRITICAL; + } + + provide serverlog senf::log::FileTarget "/var/log/server.log"; + serverlog { + reject senf::log::Debug senf::Console::Server NOTICE; + accept senf::log::Debug NOTICE; + accept server::ServerLog; + } + } + + /server/stuffing (UDPPacket x"01 02 03 04"); + /server/allow_hosts 10.1.2.3 # our internal server + 10.2.3.4 10.4.3.5 # client workstations + ; + + /help/infoUrl "http://senf.j32.de/src/doc"; + \endcode + + The interactive syntax is the same with some notes: + \li All commands must be complete on a single line. This includes grouping constructs which must + be closed on the same line they are opened. + \li The last ';' is optional. However, multiple commands may be entered on a single line when + they are separated by ';'. + \li An empty line on the interactive console will repeat the last command. + + The language consists of a small number of syntactic entities: + + \subsection console_special_chars Special characters + + These are characters, which have a special meaning. Some are used internally, others are just + returned as punctuation tokens + + + + + + + +
/path component separator
( )argument grouping
{ }directory grouping
;command terminator
, =punctuation tokens
+ + \subsection console_basic Basic elements + + A word is \e any sequence of consecutive characters which does not include any special + character. Examples for words are thus +
+    12.34
+    jens@fokus.fraunhofer.de
+    eth0
+    1>2
+    
+ + The following are \e not valid words: +
+    a/b/c
+    a,b
+    
+ + A string literal is just that: A double-quoted string (C/C++ style) possibly with + embedded escape chars: +
+    "\"foo\nbar\""
+    "\x04test"
+    
+ + A hex-string literal is used to represent binary data. It looks like a string which has + only hexadecimal bytes or whitespace as contents (comments and newlines are Ok when not read + from the interactive console) +
+    x"01 02 03 0405"
+    x"01 02   # ID header
+      0405    # payload
+      "
+    
+ + A token is a \e word, \e string or \e hex-string, or a single special character (that's + true, any special character is allowed as a token). '(' and ')' must be properly nested. + + A path is a sequence of \e words separated by '/' (and optional whitespace). A path may + have an optional initial and/or a terminating '/'. +
+    a/b/c
+    foo / bar /
+    /server
+    
+ + \subsection console_statements Statements + + There are several types of statements: + \li The bulk of all statements are \e path statements + \li There are some \e built-in statements which are mostly useful at the interactive console + \li A special form of statement is the directory group + + A path statement consists of a (possibly relative) path followed by any number of + arguments and terminated with a ';' (or end-of-input) +
+    /path/to/command arg1 "arg2" (complex=(1 2) another) ;
+    
+ Every argument is either + \li A single word, string or hex-string + \li or a parenthesized list of tokens. + + So above command has three arguments: 'arg1', 'arg2' (a single token each) and one argument with + the 7 tokens 'complex', '=', '(', '1', '2', ')', 'another'. The interpretation of the arguments + is completely up to the command. + + A built-in statement is one of + + + + + + +
\c cd \e pathChange current directory
\c ls [ \e path ]List contents of \e path or current directory
\c exitExit interactive console
\c help [ \e path ]Show help for \e path or current directory
+ + A directory group statement is a block of statements all executed relatively to a fixed + directory. +
+    /some/path {
+        statement ;
+        . . .
+    }
+    
+ At the beginning of the block, the current directory is saved and the directory is changed to + the given directory. All commands are executed and at the end of the block, the saved directory + is restored. + + \section console_parse_api The parser API + + The senf::console::CommandParser is responsible for taking text input and turning it into a + sequence of senf::console::ParseCommandInfo structures. The structures are returned by passing + them successively to a callback function. + + Every statement is returned as a senf::console::ParseCommandInfo instance. Directory groups are + handled specially: They are divided into two special built-in commands called PUSHD and POPD. + */ + // Custom includes #include #include @@ -46,6 +208,8 @@ namespace console { All command arguments are split into tokens by the parser. Each token is returned as an ArgumentToken instance. + + \ingroup console_parser */ class ArgumentToken { @@ -69,10 +233,12 @@ namespace console { taken from the parser, no semantic information is attached at this point, the config/console is not involved in any why. ParseCommandInfo consist of - \li the type of command: builtin or normal command represented by a possibly relative path + \li the type of command: built-in or normal command represented by a possibly relative path into the command tree. \li the command \li the arguments. Every argument consists of a range of ArgumentToken instances. + + \ingroup console_parser */ class ParseCommandInfo { @@ -106,9 +272,9 @@ namespace console { BuiltinCommand builtin() const; ///< Command type /**< \returns \c NoBuiltin, if the command is an ordinary - command, otherwise the id of the builtin command */ + command, otherwise the id of the built-in command */ CommandPathRange commandPath() const; ///< Command path - /**< This is the path to the command if it is not a builtin + /**< This is the path to the command if it is not a built-in command. Every element of the returned range constitutes one path element. If the first element is empty, the path is an absolute path, otherwise it is @@ -116,7 +282,7 @@ namespace console { path ends in a '/' char. */ ArgumentsRange arguments() const; ///< Command arguments /**< The returned range contains one token range for each - agument. */ + argument. */ TokensRange tokens() const; ///< All argument tokens /**< The returned range contains \e all argument tokens in a single range not divided into separate arguments. */ @@ -165,6 +331,8 @@ namespace console { needs to be analyzed before this is viable. \todo Implement more detailed error reporting and error recovery. + + \ingroup console_parser */ class CommandParser : boost::noncopyable diff --git a/Console/Parse.ih b/Console/Parse.ih index 0de5ade..9a62aa7 100644 --- a/Console/Parse.ih +++ b/Console/Parse.ih @@ -140,7 +140,8 @@ namespace detail { special_p ("/(){};"), // Characters which are returned as punctuation tokens - punctuation_p (",="), + // (only allowed within '()') + punctuation_p (",=/{};"), // Whitespace characters space_p (" \t\n\r"), diff --git a/Console/Parse.test.cc b/Console/Parse.test.cc index 491866a..9d465b7 100644 --- a/Console/Parse.test.cc +++ b/Console/Parse.test.cc @@ -95,7 +95,7 @@ BOOST_AUTO_UNIT_TEST(commandGrammar) "doo / bii / doo arg" " flab::blub" " 123.434>a" - " (a,b,c (huhu))" + " (a,b;c (huhu/{haha}))" " \"foo\\\"bar\" #\n" " x\"01 02 # Inner comment\n" " 0304\";" @@ -118,10 +118,14 @@ BOOST_AUTO_UNIT_TEST(commandGrammar) "pushWord( a )\n" "pushPunctuation( , )\n" "pushWord( b )\n" - "pushPunctuation( , )\n" + "pushPunctuation( ; )\n" "pushWord( c )\n" "pushPunctuation( ( )\n" "pushWord( huhu )\n" + "pushPunctuation( / )\n" + "pushPunctuation( { )\n" + "pushWord( haha )\n" + "pushPunctuation( } )\n" "pushPunctuation( ) )\n" "closeGroup()\n" "pushArgument( foo\"bar )\n" diff --git a/Console/Server.cc b/Console/Server.cc index 29f18cf..4d6eb2a 100644 --- a/Console/Server.cc +++ b/Console/Server.cc @@ -67,7 +67,7 @@ senf::console::Server::start(senf::INet4SocketAddress const & address) senf::console::Server::start(handle); SENF_LOG((Server::SENFLogArea)(log::NOTICE)( "Console server started at " << address )); - return *instance_; + return instance(); } prefix_ senf::console::Server & @@ -77,15 +77,31 @@ senf::console::Server::start(senf::INet6SocketAddress const & address) senf::console::Server::start(handle); SENF_LOG((Server::SENFLogArea)(log::NOTICE)( "Console server started at " << address )); - return *instance_; + return instance(); } -boost::scoped_ptr senf::console::Server::instance_; +prefix_ senf::console::Server & senf::console::Server::instance() +{ + SENF_ASSERT( instancePtr() ); + return *instancePtr(); +} + +prefix_ boost::scoped_ptr & senf::console::Server::instancePtr() +{ + // We cannot make 'instance' a global or class-static variable, since it will then be destructed + // at an unknown time which may fail if the scheduler or the file-handle pool allocators have + // already been destructed. + static boost::scoped_ptr instance; + return instance; +} prefix_ void senf::console::Server::start(ServerHandle handle) { - SENF_ASSERT( ! instance_ ); - instance_.reset(new Server(handle)); + // Uah .... ensure the scheduler is created before the instance pointer so it get's destructed + // AFTER it. + (void) senf::Scheduler::instance(); + SENF_ASSERT( ! instancePtr() ); + instancePtr().reset(new Server(handle)); } prefix_ senf::console::Server::Server(ServerHandle handle) @@ -133,7 +149,7 @@ prefix_ senf::console::Client::~Client() prefix_ void senf::console::Client::stopClient() { // THIS COMMITS SUICIDE. THE INSTANCE IS GONE AFTER removeClient RETURNS - Server::instance_->removeClient(*this); + Server::instance().removeClient(*this); } prefix_ void senf::console::Client::clientData(ReadHelper::ptr helper) diff --git a/Console/Server.hh b/Console/Server.hh index 7bca747..3b7a93e 100644 --- a/Console/Server.hh +++ b/Console/Server.hh @@ -56,6 +56,13 @@ namespace console { \todo Add readline support \todo Add interactivity detection using timeout + \idea To support blocking commands, we could give the Client 'suspend()' and 'resume()' + members. suspend() would probably throw some kind of exception to transfer control back + to the Client instance. on resume(), the command would be called again, maybe setting + some flag or something. Example for use: Host name resolution: Here we can just built + our own little host-name cache. When the name is not found, we ask the resolver to + resolve it and call 'resume' when the name is found. Since it is in the cache now, the + command will now complete. */ class Server : boost::noncopyable @@ -76,6 +83,7 @@ namespace console { ///< Start server on given IPv4 address/port static Server & start(senf::INet6SocketAddress const & address); ///< Start server on given IPv6 address/port + static Server & instance(); void name(std::string const & name); ///< Set server name /**< This information is used in the prompt string. */ @@ -86,6 +94,7 @@ namespace console { Server(ServerHandle handle); static void start(ServerHandle handle); + static boost::scoped_ptr & instancePtr(); void newClient(Scheduler::EventId event); void removeClient(Client & client); @@ -96,8 +105,6 @@ namespace console { Clients clients_; std::string name_; - static boost::scoped_ptr instance_; - friend class Client; }; @@ -109,8 +116,6 @@ namespace console { \fixme Fix Client::clientData implementation \fixme Don't register a new ReadHelper every round - \fixme Ensure, that output errors (or any errors) in the console don't terminate the - application */ class Client : public senf::intrusive_refcount, diff --git a/doclib/html-munge.xsl b/doclib/html-munge.xsl index 734ca8b..05e0d95 100644 --- a/doclib/html-munge.xsl +++ b/doclib/html-munge.xsl @@ -112,10 +112,24 @@
    - - + + + + - + + + + + + + + + #autotoc- + + + + @@ -125,7 +139,7 @@ - + . @@ -135,19 +149,38 @@ . - - - - - + + + + + + + + + + + anchor + + autotoc- + + + + + + + + + + + - + diff --git a/senf.dict b/senf.dict index dc47055..05fa799 100644 --- a/senf.dict +++ b/senf.dict @@ -16,10 +16,11 @@ AddressParser addtogroup aListCollection alloc -API +api arg argc args +ArgumentToken argv async Augustin @@ -45,11 +46,13 @@ checksumPresent CIDR ClientSocketHandle CloneSource +CommandNode +CommandParser CommunicationPolicy CommunicationPolicyBase ConcretePacket conf -CONFIG +config ConnectedCommunicationPolicy ConnectedRawV ConnectedUDPv @@ -68,6 +71,8 @@ defaultInit defgroup deque dil +dir +DirectoryNode disableChecksum dl DNS @@ -113,10 +118,12 @@ FFFF FileBody filebody FileHandle +FileTarget findNext findPrev fixme fixvariant +flurgle fokus foo FooParser @@ -153,6 +160,7 @@ ifndef ih impl INet +infoUrl ingroup init initHeadSize @@ -179,6 +187,7 @@ IPv IPX isock iterator +jens join key li @@ -195,14 +204,19 @@ MACAddress MACAddressParser mainpage mixin +mkdir MPEGDVBBundle multicast +mycommand +mydir MyList MyParser +myserver MyVariant MyVariantPolicy MyVector namespace +nbar nc netcat NETwork @@ -213,9 +227,11 @@ nextPacketRange nextPacketType NIS NoAddressingPolicy +NoBuiltin noinit noroute nothrow +ObjectDirectory offene Ok onRequest @@ -252,6 +268,7 @@ PacketTypeNotRegistered param ParseArray parsecollection +ParseCommandInfo ParseHelpers parseint ParseInt @@ -275,6 +292,7 @@ PassiveSink PassiveSocketWriter PassiveSource png +POPD ppi pre prev @@ -282,6 +300,7 @@ PriorityJoin protocolbundle protocolbundles protocolType +PUSHD py QueueingDiscipline queueSize @@ -309,8 +328,11 @@ scons ScopeId screenshot sec +seekable senf senfscons +ServerLog +serverlog ServerSocketHandle setBegin setEnd @@ -325,6 +347,8 @@ skipline SocketAddress SocketHandle SocketProtocol +SomeClass +someClass SomeEvent SomeEventArg someField @@ -335,8 +359,11 @@ SomePacketParser SomePacketType SomeParser SomeRegistryTag +someserver +someServer SomeTag someVector +src ssi std stefan @@ -374,10 +401,13 @@ unthrottled unthrottles unthrottling Utils +var VectorN Ver vlanId VLanId VoidPacketParser www +xxxx +xxxxxx xyz