Socket: Move protocol into the socket body (as private base class) and allow non...
[senf.git] / Socket / Protocols / INet / ConnectedUDPSocketHandle.hh
1 // $Id$
2 //
3 // Copyright (C) 2006
4 // Fraunhofer Institute for Open Communication Systems (FOKUS) 
5 // Competence Center NETwork research (NET), St. Augustin, GERMANY 
6 //     Stefan Bund <g0dil@berlios.de>
7 //
8 // This program is free software; you can redistribute it and/or modify
9 // it under the terms of the GNU General Public License as published by
10 // the Free Software Foundation; either version 2 of the License, or
11 // (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 // GNU General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the
20 // Free Software Foundation, Inc.,
21 // 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22
23 /** \file
24     \brief UDPv4SocketHandle and UDPv6SocketHandle public header
25
26     \todo Implement possibly non-blocking connect and SO_ERROR in the
27     protocol interface
28  */
29
30 #ifndef HH_ConnectedUDPSocketHandle_
31 #define HH_ConnectedUDPSocketHandle_ 1
32
33 // Custom includes
34 #include "INetProtocol.hh"
35 #include "UDPProtocol.hh"
36 #include "../../../Socket/Protocols/BSDSocketProtocol.hh"
37 #include "../../../Socket/FramingPolicy.hh"
38 #include "../../../Socket/CommunicationPolicy.hh"
39 #include "../../../Socket/ReadWritePolicy.hh"
40 #include "../../../Socket/ProtocolClientSocketHandle.hh"
41
42 //#include "ConnectedUDPSocketHandle.mpp"
43 ///////////////////////////////hh.p////////////////////////////////////////
44
45 namespace senf {
46
47     /// \addtogroup concrete_protocol_group
48     /// @{
49
50     typedef MakeSocketPolicy<
51         INet4AddressingPolicy,
52         DatagramFramingPolicy,
53         ConnectedCommunicationPolicy,
54         ReadablePolicy,
55         WriteablePolicy
56         >::policy ConnectedUDPv4Socket_Policy;   ///< Socket Policy of the UDPv4 Protocol
57
58     /** \brief IPv4 UDP Socket Protocol, connected
59
60         \par Socket Handle typedefs:
61             \ref ConnectedUDPv4ClientSocketHandle (ProtocolClientSocketHandle)
62
63         \par Policy Interface:
64             ClientSocketHandle::read(), ClientSocketHandle::write(), ClientSocketHandle::bind(),
65             ClientSocketHandle::local(), ClientSocketHandle::connect(), ClientSocketHandle::peer(),
66             ClientSocketHandle::rcvbuf(), ClientSocketHandle::sndbuf()
67
68         \par Address Type:
69             INet4Address
70         
71         ConnectedUDPv4SocketProtocol provides an internet protocol stream socket based on the UDP
72         protocol and IPv4 addressing.
73
74         This class is utilized as the protocol class of the ProtocolClientSocketHandle
75         via the Socket Handle typedefs above.
76
77         \see ConnectedUDPv6SocketProtocol
78      */
79     class ConnectedUDPv4SocketProtocol
80         : public ConcreteSocketProtocol<ConnectedUDPv4Socket_Policy, ConnectedUDPv4SocketProtocol>,
81           public IPv4Protocol,
82           public UDPProtocol,
83           public BSDSocketProtocol,
84           public AddressableBSDSocketProtocol
85     {
86     public:
87         ///////////////////////////////////////////////////////////////////////////
88         // internal interface
89
90         ///\name Constructors
91         ///@{
92
93         void init_client() const;       ///< Create unconnected client socket
94                                         /**< \note This member is implicitly called from the
95                                              ProtocolClientSocketHandle::ProtocolClientSocketHandle()
96                                              constructor */
97         void init_client(INet4SocketAddress const & address) const;
98                                         ///< Create client socket and connect
99                                         /**< Creates a new client socket and connects to the given
100                                              address.
101
102                                              \param[in] address remote address to connect to */
103                                         /**< \note This member is implicitly called from the
104                                              ProtocolClientSocketHandle::ProtocolClientSocketHandle()
105                                              constructor */
106
107         ///@}
108     };
109
110     typedef ProtocolClientSocketHandle<
111         ConnectedUDPv4SocketProtocol> ConnectedUDPv4ClientSocketHandle;
112
113     typedef MakeSocketPolicy<
114         ConnectedUDPv4Socket_Policy,
115         INet6AddressingPolicy
116         >::policy  ConnectedUDPv6Socket_Policy;
117
118     /** \brief IPv6 UDP Socket Protocol, connected
119
120         \par Socket Handle typedefs:
121             \ref ConnectedUDPv6ClientSocketHandle (ProtocolClientSocketHandle)
122
123         \par Policy Interface:
124             ClientSocketHandle::read(), ClientSocketHandle::write(), ClientSocketHandle::bind(),
125             ClientSocketHandle::local(), ClientSocketHandle::connect(), ClientSocketHandle::peer(),
126             ClientSocketHandle::rcvbuf(), ClientSocketHandle::sndbuf()
127
128         \par Address Type:
129             INet6Address
130
131         ConnectedUDPv6SocketProtocol provides an internet protocol stream socket based on the UDP
132         protocol and IPv6 addressing.
133
134         This class is utilized as the protocol class of the ProtocolClientSocketHandle
135         via the Socket Handle typedefs above.
136
137         \see ConnectedUDPv4SocketProtocol
138      */
139     class ConnectedUDPv6SocketProtocol
140         : public ConcreteSocketProtocol<ConnectedUDPv6Socket_Policy, ConnectedUDPv6SocketProtocol>,
141           public IPv6Protocol,
142           public UDPProtocol,
143           public BSDSocketProtocol,
144           public AddressableBSDSocketProtocol
145     {
146     public:
147         ///////////////////////////////////////////////////////////////////////////
148         // internal interface
149
150         ///\name Constructors
151         ///@{
152
153         void init_client() const;       ///< Create unconnected client socket
154                                         /**< \note This member is implicitly called from the
155                                              ProtocolClientSocketHandle::ProtocolClientSocketHandle()
156                                              constructor */
157         void init_client(INet6SocketAddress const & address) const;
158                                         ///< Create client socket and connect
159                                         /**< Creates a new client socket and connects to the given
160                                              address.
161
162                                              \param[in] address remote address to connect to */
163                                         /**< \note This member is implicitly called from the
164                                              ProtocolClientSocketHandle::ProtocolClientSocketHandle()
165                                              constructor */
166
167         ///@}
168     };
169
170     typedef ProtocolClientSocketHandle<
171         ConnectedUDPv6SocketProtocol> ConnectedUDPv6ClientSocketHandle;
172
173     /// @}
174
175 }
176
177 ///////////////////////////////hh.e////////////////////////////////////////
178 //#include "ConnectedUDPSocketHandle.cci"
179 //#include "ConnectedUDPSocketHandle.ct"
180 //#include "ConnectedUDPSocketHandle.cti"
181 #endif
182
183 \f
184 // Local Variables:
185 // mode: c++
186 // fill-column: 100
187 // c-file-style: "senf"
188 // indent-tabs-mode: nil
189 // ispell-local-dictionary: "american"
190 // compile-command: "scons -u test"
191 // comment-column: 40
192 // End: