/** \file
\brief Node public header */
-/** \defgroup node_tree The console/config file-system node tree
+/** \defgroup node_tree The node tree
The console/config node tree is the central data-structure of the library. Into this tree, all
commands and parameters are entered. The tree is then exposed using a file-system like
\li An arbitrary node can be created and then (possibly later) added to the tree using the
corresponding senf::console::DirectoryNode::add() overload.
\li A senf::console::CommandNode is normally added to the tree by directly adding a callback
- using one of the overloaded senf::console::DirectoryNode::add() members.
+ using one of the overloaded senf::console::DirectoryNode::add() members. See \ref
+ console_commands.
When directly adding a node callback, the type of node added depends on the type of
callback. The callback types which can be added are listed at \ref console_callbacks.
#include "../Utils/Exception.hh"
#include "../Utils/mpl.hh"
#include "../Utils/Logger/SenfLog.hh"
+#include "../Utils/type_traits.hh"
#include "Parse.hh"
//#include "Node.mpp"
///////////////////////////////hh.p////////////////////////////////////////
-#include BOOST_TYPEOF_INCREMENT_REGISTRATION_GROUP()
-
namespace senf {
namespace console {
class DirectoryNode;
class CommandNode;
+ DirectoryNode & root();
+
/** \brief Config/console node tree base-class
GenericNode is the base class of all node objects. There are two basic node types derived
std::string path() const; ///< Node path
/**< The node path is built by joining the names of all
parent nodes with '/' chars. */
+ std::string path(DirectoryNode const & root) const;
+ ///< Node path up to \a root
+ /**< The node path is built by joining the names of all
+ parent nodes up to \a root with '/' chars. */
ptr unlink(); ///< Remove node from it's parent directory
/**< You may either discard the return value and thereby
ptr thisptr(); ///< Get smart pointer to node
cptr thisptr() const; ///< Get smart pointer to node (const)
+ bool isChildOf(DirectoryNode & parent) const;
+ ///< \c true, if node is a child of \a parent
+ /**< Will also return \c true, if \a parent is the current
+ node. */
+
+ bool operator== (GenericNode & other) const;
+ /// \c true, if this and \a other are the same node
+ bool operator!= (GenericNode & other) const;
+ /// \c true, if this and \a other are different nodes
+
protected:
GenericNode();
typedef BOOST_TYPEOF_TPL( senf_console_add_node(
* static_cast<DirectoryNode *>(0),
* static_cast<std::string const *>(0),
- * static_cast<Object const *>(0),
- 0) ) result_type;
+ * static_cast<Object *>(0),
+ 0) ) base_type;
+ typedef typename senf::remove_cvref<base_type>::type value_type;
- typedef typename boost::remove_reference<result_type>::type NodeType;
+ typedef typename value_type::node_type NodeType;
+ typedef typename value_type::return_type result_type;
/// Internal
struct Creator {
- static NodeType & create(DirectoryNode & node, std::string const & name,
- Object const & ob);
+ static result_type create(DirectoryNode & node, std::string const & name,
+ Object & ob);
};
};
typedef boost::iterator_range<ChildMap::const_iterator> ChildrenRange;
typedef ChildMap::const_iterator child_iterator;
+ typedef DirectoryNode node_type;
+ typedef DirectoryNode & return_type;
+
///////////////////////////////////////////////////////////////////////////
///\name Structors and default members
///\{
\a name is empty, it is set to 'unnamed'. */
template <class Object>
- typename NodeCreateTraits<Object>::NodeType & add (std::string const & name,
+ typename NodeCreateTraits<Object>::result_type add(std::string const & name,
Object const & ob);
///< Generic child node factory
/**< This member is used to create a new child node of the
is not used but serves to disambiguate the
overloads). */
+ template <class Object>
+ typename NodeCreateTraits<Object>::result_type add(std::string const & name,
+ Object & ob);
+ ///< Generic child node factory
+ /**< \see add() */
+
GenericNode::ptr remove(std::string const & name);
///< Remove node \a name from the tree
/**< The returned pointer may either be discarded, which
be saved and/or re-attached at some other place in the
tree. */
+ bool hasChild(std::string const & name) const;
+ ///< \c true, if there is a child with name \a name
+
GenericNode & get(std::string const & name) const;
///< Get child node
/**< \throws UnknownNodeNameException if a child \a name
DirectoryNode & mkdir(std::string const & name);
///< Create sub-directory node
- ChildrenRange children() const;
- ///< Return iterator range over all children.
+ ChildrenRange children() const; ///< Return iterator range over all children.
+ /**< The returned range is sorted by child name. */
+
+ ChildrenRange completions(std::string const & s) const;
+ ///< Return iterator range of completions for \a s
/**< The returned range is sorted by child name. */
///\}
///////////////////////////////////////////////////////////////////////////
template <class ForwardRange>
- GenericNode & traverse(ForwardRange const & range);
+ GenericNode & traverse(ForwardRange const & range, bool autocomplete=false,
+ DirectoryNode & root = root());
///< Traverse node path starting at this node
/**< The <tt>ForwardRange::value_type</tt> must be
(convertible to) std::string. Each range element
If the range starts with an empty element, the
traversal is started at the root() node, otherwise it
is started at \a this node. The traversal supports '.',
- '..' and ignores further empty elements. */
+ '..' and ignores further empty elements.
+
+ If \a autocomplete is set to \c true, invalid path
+ components which can be uniquely completed will be
+ completed automatically while traversing the tree. */
DirectoryNode & doc(std::string const & doc);
///< Set node documentation
friend DirectoryNode & root();
};
- BOOST_TYPEOF_REGISTER_TYPE(DirectoryNode);
-
/// Exception: Unknown node name
struct UnknownNodeNameException : public senf::Exception
{ UnknownNodeNameException() : senf::Exception("Unknown node name") {}};
{};
#endif
- struct SyntaxErrorException : public senf::Exception
- {
- explicit SyntaxErrorException(std::string const & msg = "");
-
- virtual char const * what() const throw();
- };
-
/** \brief Config/console tree command node
The CommandNode is the base-class for the tree leaf nodes. Concrete command node
To execute a command, CommandNode::operator()() or CommandNode::execute() is called.
+ Subclass instances of this node type are automatically created when adding commands to the
+ tree. See \ref console_commands.
+
\ingroup node_tree
*/
class CommandNode : public GenericNode
\param[in] output stream where result messages may be
written to
\param[in] arguments command arguments. This is a
- range of ranges of ArgumentToken instances. */
+ range of ranges of Token instances. */
void operator()(std::ostream & output, ParseCommandInfo const & command) const;
///< Execute the command
\param[in] output stream where result messages may be
written to
\param[in] arguments command arguments. This is a
- range of ranges of ArgumentToken instances. */
+ range of ranges of Token instances. */
ptr thisptr();
cptr thisptr() const;
/**< \param[in] output stream where result messages may be
written to
\param[in] arguments command arguments. This is a
- range of ranges of ArgumentToken instances. */
+ range of ranges of Token instances. */
private:
};
/** \brief Most simple CommandNode implementation
This CommandNode implementation simply forwards the \a output and \a arguments arguments to
- an arbitrary callback.
+ an arbitrary callback. Thus, it allows to add callbacks with the signature
+ \code
+ void callback(std::ostream & os, senf::console::ParseCommandInfo const & command)
+ { ... }
+ \endcode
+ to the tree.
- \ingroup node_tree
+ \ingroup console_commands
*/
class SimpleCommandNode : public CommandNode
{
typedef boost::function<void (std::ostream &, ParseCommandInfo const &)> Function;
+ typedef SimpleCommandNode node_type;
+ typedef SimpleCommandNode & return_type;
+
///////////////////////////////////////////////////////////////////////////
///\name Structors and default members
///\{
};
#ifndef DOXYGEN
- template <class Function>
+
SimpleCommandNode & senf_console_add_node(DirectoryNode & node, std::string const & name,
- Function const & fn, ...);
+ SimpleCommandNode::Function fn, int);
+
#endif
- BOOST_TYPEOF_REGISTER_TYPE(SimpleCommandNode);
+}}
- DirectoryNode & root();
+#include BOOST_TYPEOF_INCREMENT_REGISTRATION_GROUP()
+
+BOOST_TYPEOF_REGISTER_TYPE(senf::console::DirectoryNode)
+BOOST_TYPEOF_REGISTER_TYPE(senf::console::SimpleCommandNode)
-}}
///////////////////////////////hh.e////////////////////////////////////////
#include "Node.cci"