\todo Add readline support
\todo Add interactivity detection using timeout
+ \idea To support blocking commands, we could give the Client 'suspend()' and 'resume()'
+ members. suspend() would probably throw some kind of exception to transfer control back
+ to the Client instance. on resume(), the command would be called again, maybe setting
+ some flag or something. Example for use: Host name resolution: Here we can just built
+ our own little host-name cache. When the name is not found, we ask the resolver to
+ resolve it and call 'resume' when the name is found. Since it is in the cache now, the
+ command will now complete.
*/
class Server
: boost::noncopyable
///< Start server on given IPv4 address/port
static Server & start(senf::INet6SocketAddress const & address);
///< Start server on given IPv6 address/port
+ static Server & instance();
void name(std::string const & name); ///< Set server name
/**< This information is used in the prompt string. */
Server(ServerHandle handle);
static void start(ServerHandle handle);
+ static boost::scoped_ptr<Server> & instancePtr();
void newClient(Scheduler::EventId event);
void removeClient(Client & client);
Clients clients_;
std::string name_;
- static boost::scoped_ptr<Server> instance_;
-
friend class Client;
};
\fixme Fix Client::clientData implementation
\fixme Don't register a new ReadHelper every round
- \fixme Ensure, that output errors (or any errors) in the console don't terminate the
- application
*/
class Client
: public senf::intrusive_refcount,