This class provides an interactive console TCP server.
- \todo Add readline support
\todo Add interactivity detection using timeout
\idea To support blocking commands, we could give the Client 'suspend()' and 'resume()'
members. suspend() would probably throw some kind of exception to transfer control back
///< Start server on given IPv4 address/port
static Server & start(senf::INet6SocketAddress const & address);
///< Start server on given IPv6 address/port
- void name(std::string const & name); ///< Set server name
+ Server & name(std::string const & name); ///< Set server name
/**< This information is used in the prompt string. */
-
+
+ void stop(); ///< Stop the server
+ /**< All clients will be closed */
+
protected:
private:
Whenever a new client connects, a new instance of this class is created. This class shows a
command prompt, receives the commands, parses them and then passes (using a CommandParser)
and passes the commands to an Executor instance.
-
- \fixme Fix Client::clientData implementation
- \fixme Don't register a new ReadHelper every round
*/
class Client
: public senf::intrusive_refcount,
std::ostream & stream();
std::string promptString() const;
+ static Client & get(std::ostream & os);
+
protected:
private:
friend class detail::ClientReader;
friend class detail::NonblockingSocketSink;
};
+
+ /** \brief Output INet4Address instance as it's string representation
+ \related INet4Address
+ */
+ std::ostream & operator<<(std::ostream & os, Client const & client);
+ std::ostream & operator<<(std::ostream & os, Client * client);
}}