#define HH_Queueing_ 1
// Custom includes
+#include "predecl.hh"
//#include "Queueing.mpp"
///////////////////////////////hh.p////////////////////////////////////////
class QueueingDiscipline
{
public:
+ virtual ~QueueingDiscipline();
+
enum Event { ENQUEUE, DEQUEUE }; ///< Possible queueing events
enum State { THROTTLED, UNTHROTTLED }; ///< Possible queueing states
-
- State update(PassiveInput & input, Event event) = 0; ///< Calculate new queueing state
+
+ virtual State update(connector::PassiveInput & input, Event event) = 0;
+ ///< Calculate new queueing state
/**< Whenever the queue is manipulated, this member is
called to calculate the new throttling state.