#define prefix_
///////////////////////////////cc.p////////////////////////////////////////
-prefix_ senf::Scheduler::Scheduler & senf::Scheduler::instance()
-{
- static Scheduler instance;
- return instance;
-}
-
-prefix_ void senf::Scheduler::timeout(sched_time timeout, TimerCallback const & cb)
-{
- timerQueue_.push(TimerSpec(now()+timeout,cb));
-}
-
prefix_ senf::Scheduler::Scheduler()
- : epollFd_ (epoll_create(EPollInitialSize)),
- epoch_ (boost::posix_time::microsec_clock::universal_time())
+ : timerIdCounter_(0), epollFd_ (epoll_create(EPollInitialSize)), terminate_(false),
+ eventTime_(0)
{
if (epollFd_<0)
throw SystemException(errno);
prefix_ void senf::Scheduler::process()
{
terminate_ = false;
- while (! terminate_) {
- sched_time timeNow = now();
-
- while ( ! timerQueue_.empty() && timerQueue_.top().timeout <= timeNow ) {
- timerQueue_.top().cb();
+ eventTime_ = ClockService::now();
+ while (! terminate_ && ( ! timerQueue_.empty() || ! fdTable_.empty())) {
+ while ( ! timerQueue_.empty() && timerQueue_.top()->second.timeout <= eventTime_ ) {
+ TimerMap::iterator i (timerQueue_.top());
+ if (! i->second.canceled)
+ i->second.cb();
+ timerMap_.erase(i);
timerQueue_.pop();
}
if (terminate_)
return;
- int timeout (MinTimeout);
+ int timeout (-1);
if (! timerQueue_.empty()) {
- sched_time delta ((timerQueue_.top().timeout - timeNow)/1000000UL);
- if (delta<MinTimeout)
- timeout = int(delta);
+ ClockService::clock_type delta (
+ (timerQueue_.top()->second.timeout - eventTime_)/1000000UL);
+ timeout = delta < 0 ? 0 : delta;
}
+ ///\fixme Handle more than one epoll_event per call
struct epoll_event ev;
int events = epoll_wait(epollFd_, &ev, 1, timeout);
if (events<0)
- // 'man epoll' says, epoll will not return with EINTR.
- throw SystemException(errno);
- if (events==0)
+ // even though 'man epoll' does not mention EINTR the reality is different ...
+ if (errno != EINTR)
+ throw SystemException(errno);
+
+ /// \fixme Fix unneeded timer delays
+ // Hmm ... I remember, I purposely moved the timeout-handlers to the loop top ... but why?
+ // This delays possible time-critical handlers even further ...
+
+ eventTime_ = ClockService::now();
+ if (events <= 0)
// Timeout .. the handler will be run when going back to the loop top
continue;