+namespace senf {
+
/** \mainpage The SENF Socket Library
The Socket library provides a high level and object oriented
abstraction of the BSD socket API. The abstraction is based on
several concepts:
- \li The basic visible interface is a handle object
- (senf::FileHandle and it's derived classes)
- \li The socket interface relies on a policy framework to configure
- it's functionality
+ \li The basic visible interface is a \link handle_group handle
+ object \endlink
+ \li The socket interface relies on a \link policy_group policy
+ framework \endlink to configure it's functionality
\li The rest of the socket API is accessible using a classic
- inheritance hierarchy of protocol classes
+ inheritance hierarchy of \link protocol_group protocol classes
+ \endlink
The handle/body architecture provides automatic reference counted
management of socket instances, the policy framework provides
dependent options.
\see \ref usage \n
+ \ref handle_group \n
+ \ref policy_group \n
+ \ref protocol_group \n
\ref extend \n
\ref implementation
*/
/** \page usage Using the Socket Library
- \section socket_handle The socket handle
-
Whenever you use the socket library, what you will be dealing with
- are senf::FileHandle derived instances. The socket library relies
+ are FileHandle derived instances. The socket library relies
on reference counting to automatically manage the underlying
socket representation. This frees you of having to manage the
socket lifetime explicitly.
-
- \attention It is very important, to (almost) always pass the socket
- handle <em>by value</em>. The socket handle is a very lightweight
- class and designed to be used like an ordinary built-in type. This
- is very important in combination with the policy interface.
-
- \section policy_framework The policy framework
-
- The policy framework conceptually implements a list of parallel
- inheritance hierarchies each covering a specific interface aspect
- of the socket handle. The socket handle itself only provides
- minimal functionality. All further functionality is relayed to a
- policy class, or more precisely, to a group of policy classes, one
- for each policy axis. The policy axis are
-
- <dl>
- <dt><em>addressingPolicy</em></dt>
- <dd>configures, whether a socket is
- addressable and if so, configures the address type</dd>
-
- <dt><em>framingPolicy</em></dt>
- <dd>configures the type of framing the socket provides: either no
- framing providing a simple i/o stream or packet framing</dd>
-
- <dt><em>communicationPolicy</em></dt>
- <dd>configures,if and how the communication partner is
- selected</dd>
-
- <dt><em>readPolicy</em></dt>
- <dd>configures the readability of the socket</dd>
-
- <dt><em>writePolicy</em></dt>
- <dd>configures the writability of the socket</dd>
-
- <dt><em>bufferingPolicy</em></dt>
- <dd>configures, if and how buffering is configured for a socket</dd>
- </dl>
+ \section usage_create Creating a Socket Handle
+
+ To create a new socket handle (opening a socket), you will need to
+ use ProtocolClientSocketHandle or
+ ProtocolServerSocketHandle. You will probably not use these
+ templates as is but use proper typedefs (for example
+ TCPv4ClientSocketHandle or PacketSocketHandle). The
+ documentation for these socket handles are found in the protocol
+ class (for example TCPv4SocketProtocol or
+ PacketProtocol).
+
+ \section usage_reusable Writing Reusable Components
+
+ To make your code more flexible, you should not pass around your
+ socket in this form. Most of your code will be using only a small
+ subset of the ProtocolClientSocketHandle or
+ ProtocolServerSocketHandle API. If instead of using the
+ fully specified handle type you use a more incomplete type, you
+ allow your code to be used with all socket which fulfill the
+ minimal requirements of your code.
+
+ This works, by defining a special reduced policy or handle for
+ your code:
+
+ \code
+ typedef ClientSocketHandle<
+ MakeSocketPolicy<
+ ReadablePolicy,
+ StreamFramingPolicy,
+ ConnectedCommunicationPolicy > > MyReadableHandle;
+
+ \endcode
+
+ This defines \c MyReadableHandle as a ClientSocketHandle
+ which will have only read functionality. Your code expects a
+ stream interface (in contrast to a packet or datagram based
+ interface). You will not have \c write or \c readfrom members. \c
+ write will be disabled since the WritePolicy is unknown, \c
+ readfrom will be disabled since a socket with the
+ ConnectedCommunicationPolicy does not have a \c readfrom
+ member.
*/
+
+
/** \page extend Extending the Library
+
+ There are two layers, on which the socket library can be
+ extended: On the protocol layer and on the policy layer. Extending
+ the protocol layer is quite simple and works as long as the
+ desired protocol does use the same BSD API used by the standard
+ internet protocols as implemented in the standard policies
+ (i.e. it uses ordinary read() and write() or rcvfrom() or sendto()
+ calls and so on).
+
+ If however the implementation of a policy feature needs to be
+ changed, a new policy class has to be written. This also is not
+ very complicated however the integration is more complex.
+
+ \section extend_protocol Writing a new protocol class
+
+ Most protocols can be implemented by just implementing a new
+ protocol class. The protocol class must be derived from
+ ConcreteSocketProtocol and takes the socket policy (as
+ created by MakeSocketPolicy) as a template argument. See the
+ documentation of this class for the interface.
+
+ \attention You may want to use multiple inheritance as it is used
+ in the implementation of the standard protocols (See \ref
+ protocol_group). You must however be extra careful to ensure, that
+ every class ultimately has SocketPolicy as a public \e
+ virtual base.
+
+ After the protocol class has been defined, you will probably want to
+ provide typedefs for the new protocol sockets. If the new protocol
+ is connection oriented, this will be like
+ \code
+ typedef ProtocolClientSocketHandle<MyProtocolClass> MyProtocolClientSocketHandle;
+ typedef ProtocolServerSocketHandle<MyProtocolClass> MyProtocolServerSocketHandle;
+ \endcode
+
+ \section extend_policy Extending the policy framework
+
+ If you have to extend the policy framework, you will need to be
+ aware of some important limitations of the socket library:
+
+ \li When you define a new policy for some axis, this new policy
+ <em>must not</em> be derived from one of the existing concrete
+ policy classes (except of course the respective policy axis
+ base class). This is important since the policy type is \e not
+ polymorphic. The policy to be used is selected by the compiler
+ using the \e static type, which is exactly what is desired,
+ since this allows calls to be efficiently inlined.
+
+ \li Therefore, extending the policy framework will make the new
+ socket probably \e incompatible with generic code which relies
+ on the policy axis which is extended. Example: If you write a
+ new write policy because your protocol does not use ordinary
+ write() system calls but some protocol specific API, Then any
+ generic function relying on WritablePolicy will \e not
+ work with the new socket, since the socket does \e not have
+ this policy, it has some other kind of write policy.
+
+ Therefore you need to be careful of what you are doing. The first
+ step is to find out, which policy you will have to implement. For
+ this, find the ClientSocketHandle and/or
+ ServerSocketHandle members you want to change (see \ref
+ ClientSocketHandle and \ref ServerSocketHandle). Not
+ all policy axis directly contribute to the SocketHandle
+ interface. However, some policy members additionally depend on
+ other policy axis (example: AddressingPolicy::connect is only
+ defined if the communication policy is
+ ConnectedCommunication).
+
+ \see policy_group
+ */
+
+/** \page glossary Glossary
+
+ <table class="glossary">
+
+ <tr><td>policy</td> <td>collection of policy classes, one for each
+ policy axis, instantiation of the SocketPolicy template</td></tr>
+
+ <tr><td>policy axis</td> <td>one aspect defined in the socket
+ policy, typedef and member of the SocketPolicy template</td></tr>
+
+ <tr><td>policy class</td> <td>implementation of a single policy
+ axis, class derived from the axis base class</td></tr>
+
+ <tr><td>complete policy</td> <td>socket policy where each
+ axis is specified completely</td></tr>
+
+ <tr><td>incomplete policy</td> <td>socket policy, where at
+ least one axis is not fully specified</td></tr>
+
+ <tr><td>protocol class</td> <td>definition of a protocol as a
+ class, class inheriting from ConcreteSocketProtocol.</td></tr>
+
+ <tr><td>protocol facet</td> <td>a class providing some subset of
+ the protocol interface, class derived from SocketProtocol but not
+ from ConcreteSocketProtocol</td></tr>
+
+ <tr><td>policy interface</td> <td>interface directly provided by
+ ClientSocketHandle/ServerSocketHandle and defined through the
+ policy</td>
+
+ <tr><td>protocol interface</td> <td>interface provided by the
+ protocol class and accessible via the
+ ProtocolClientSocketHandle::protocol()/ProtocolServerSocketHandle::protocol()
+ member</td></tr>
+
+ </table>
*/
/** \page implementation Implementation notes
- \image html "../../SocketLibrary-classes.png" Class hierarchy
+ \section class_diagram Class Diagram
+
+ \image html SocketLibrary-classes.png
+
+ \section impl_notes Arbitrary Implementation Notes
+
+ \li The implementation tries to isolate the library user as much
+ as possible from the system header files since those headers
+ define a lot of define symbols and introduce a host of symbols
+ into the global namespace. This is, why some classes define
+ their own \c enum types to replace system defined define
+ constants. This also precludes inlining some functionality.
+
+ \li To reduce overhead, template functions/members which are
+ more than one-liners are often implemented in terms of a
+ non-template function/member. This is also used to further the
+ isolation from system headers as defined above (template code
+ must always be included into every compilation unit together
+ with all headers need for the implementation).
*/
+}
\f
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