#include "../../../Socket/FramingPolicy.hh"
#include "../../../Socket/CommunicationPolicy.hh"
#include "../../../Socket/ReadWritePolicy.hh"
-#include "../../../Socket/BufferingPolicy.hh"
#include "../../../Socket/ProtocolClientSocketHandle.hh"
//#include "ConnectedUDPSocketHandle.mpp"
DatagramFramingPolicy,
ConnectedCommunicationPolicy,
ReadablePolicy,
- WriteablePolicy,
- SocketBufferingPolicy
+ WriteablePolicy
>::policy ConnectedUDPv4Socket_Policy; ///< Socket Policy of the UDPv4 Protocol
/** \brief IPv4 UDP Socket Protocol, connected
\see ConnectedUDPv6SocketProtocol
*/
class ConnectedUDPv4SocketProtocol
- : public ConcreteSocketProtocol<ConnectedUDPv4Socket_Policy>,
+ : public ConcreteSocketProtocol<ConnectedUDPv4Socket_Policy, ConnectedUDPv4SocketProtocol>,
public IPv4Protocol,
public UDPProtocol,
public BSDSocketProtocol,
- public AddressableBSDSocketProtocol,
- public senf::pool_alloc_mixin<ConnectedUDPv4SocketProtocol>
+ public AddressableBSDSocketProtocol
{
public:
///////////////////////////////////////////////////////////////////////////
constructor */
///@}
- ///\name Abstract Interface Implementation
-
- std::auto_ptr<SocketProtocol> clone() const;
-
- ///@}
};
typedef ProtocolClientSocketHandle<
\see ConnectedUDPv4SocketProtocol
*/
class ConnectedUDPv6SocketProtocol
- : public ConcreteSocketProtocol<ConnectedUDPv6Socket_Policy>,
+ : public ConcreteSocketProtocol<ConnectedUDPv6Socket_Policy, ConnectedUDPv6SocketProtocol>,
public IPv6Protocol,
public UDPProtocol,
public BSDSocketProtocol,
- public AddressableBSDSocketProtocol,
- public senf::pool_alloc_mixin<ConnectedUDPv6SocketProtocol>
+ public AddressableBSDSocketProtocol
{
public:
///////////////////////////////////////////////////////////////////////////
constructor */
///@}
- ///\name Abstract Interface Implementation
-
- std::auto_ptr<SocketProtocol> clone() const;
-
- ///@}
};
typedef ProtocolClientSocketHandle<