#include "RawINetSocketProtocol.hh"
#include "MulticastSocketProtocol.hh"
#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
+#include "../../../Socket/Protocols/DatagramSocketProtocol.hh"
#include "../../../Socket/FramingPolicy.hh"
#include "../../../Socket/CommunicationPolicy.hh"
#include "../../../Socket/ReadWritePolicy.hh"
\par Policy Interface:
ClientSocketHandle::read(), ClientSocketHandle::readfrom(),
- ClientSocketHandle::writeto(), ClientSocketHandle::bind(), ClientSocketHandle::local(),
- ClientSocketHandle::rcvbuf(), ClientSocketHandle::sndbuf()
+ ClientSocketHandle::writeto(), ClientSocketHandle::bind(), ClientSocketHandle::local()
\par Address Type:
- INet4Address
+ INet4SocketAddress
RawV4SocketProtocol provides an internet protocol raw socket based on IPv4 addressing.
This socket will put data written to it onto the IPv4 layer: if you call writeto don't inlude the header!
public RawINetSocketProtocol,
public BSDSocketProtocol,
public AddressableBSDSocketProtocol,
- public MulticastSocketProtocol,
+ public DatagramSocketProtocol,
public INet4MulticastSocketProtocol
{
public:
\par Policy Interface:
ClientSocketHandle::read(), ClientSocketHandle::readfrom(),
- ClientSocketHandle::writeto(), ClientSocketHandle::bind(), ClientSocketHandle::local(),
- ClientSocketHandle::rcvbuf(), ClientSocketHandle::sndbuf()
+ ClientSocketHandle::writeto(), ClientSocketHandle::bind(), ClientSocketHandle::local()
\par Address Type:
INet6Address
public RawINetSocketProtocol,
public BSDSocketProtocol,
public AddressableBSDSocketProtocol,
- public MulticastSocketProtocol,
- public INet4MulticastSocketProtocol
+ public DatagramSocketProtocol,
+ public INet6MulticastSocketProtocol
{
public:
///////////////////////////////////////////////////////////////////////////