\see UDPv6SocketProtocol
*/
class UDPv4SocketProtocol
- : public ConcreteSocketProtocol<UDPv4Socket_Policy>,
+ : public ConcreteSocketProtocol<UDPv4Socket_Policy, UDPv4SocketProtocol>,
public IPv4Protocol,
public UDPProtocol,
public MulticastProtocol,
public INet4MulticastProtocol,
public BSDSocketProtocol,
public DatagramSocketProtocol,
- public AddressableBSDSocketProtocol,
- public senf::pool_alloc_mixin<UDPv4SocketProtocol>
+ public AddressableBSDSocketProtocol
{
public:
///////////////////////////////////////////////////////////////////////////
constructor */
///@}
- ///\name Abstract Interface Implementation
-
- std::auto_ptr<SocketProtocol> clone() const;
-
- ///@}
};
\see UDPv4SocketProtocol
*/
class UDPv6SocketProtocol
- : public ConcreteSocketProtocol<UDPv6Socket_Policy>,
+ : public ConcreteSocketProtocol<UDPv6Socket_Policy, UDPv6SocketProtocol>,
public IPv6Protocol,
public UDPProtocol,
public MulticastProtocol,
public INet6MulticastProtocol,
public BSDSocketProtocol,
public DatagramSocketProtocol,
- public AddressableBSDSocketProtocol,
- public senf::pool_alloc_mixin<UDPv6SocketProtocol>
+ public AddressableBSDSocketProtocol
{
public:
///////////////////////////////////////////////////////////////////////////
constructor */
///@}
- ///\name Abstract Interface Implementation
-
- std::auto_ptr<SocketProtocol> clone() const;
-
- ///@}
};
typedef ProtocolClientSocketHandle<UDPv6SocketProtocol> UDPv6ClientSocketHandle;