// Custom includes
#include "INetProtocol.hh"
#include "UDPProtocol.hh"
-#include "Socket/Protocols/BSDSocketProtocol.hh"
-#include "Socket/FramingPolicy.hh"
-#include "Socket/CommunicationPolicy.hh"
-#include "Socket/ReadWritePolicy.hh"
-#include "Socket/BufferingPolicy.hh"
-#include "Socket/ProtocolClientSocketHandle.hh"
+#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
+#include "../../../Socket/FramingPolicy.hh"
+#include "../../../Socket/CommunicationPolicy.hh"
+#include "../../../Socket/ReadWritePolicy.hh"
+#include "../../../Socket/BufferingPolicy.hh"
+#include "../../../Socket/ProtocolClientSocketHandle.hh"
//#include "UDPSocketHandle.mpp"
///////////////////////////////hh.p////////////////////////////////////////
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
void init_client(INet4SocketAddress const & address) const;
- ///< Create client socket and connect
- /**< Creates a new client socket and connects to the given
+ ///< Create client socket and bind
+ /**< Creates a new client socket and bind to the given
address.
-
- \param[in] address remote address to connect to */
+ \param[in] address local address to bind to */
/**< \note This member is implicitly called from the
- ProtocolClientSocketHandle::ProtocolClientSocketHandle()
+ ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
///@}
constructor */
void init_client(INet6SocketAddress const & address) const;
///< Create client socket and connect
- /**< Creates a new client socket and connects to the given
+ /**< Creates a new client socket and bind to the given
address.
-
- \param[in] address remote address to connect to */
+ \param[in] address local address to bind to */
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */