-// $Id$
+// $Id:SocketHandle.hh 218 2007-03-20 14:39:32Z tho $
//
// Copyright (C) 2006
// Fraunhofer Institut fuer offene Kommunikationssysteme (FOKUS)
///\name Structors and default members
///@{
+ // default default constructor
// default copy constructor
// default copy assignment
// default destructor
+ // here to implement
+ SocketHandle();
+
// conversion constructors
template <class OtherPolicy>
void state(SocketStateMap & map, unsigned lod=0);
///< Inquire state information of socket handle
/**< The map argument (a string to string mapping) will be
- filled with information coverning the current state of
+ filled with information covering the current state of
the socket. The information provided depends on the
socket protocol. The amount of information returned can
be controlled using the \p lod value.
\param map string to string mapping to be filled with
state information
- \param lod level of detail requesten. The interpretation
+ \param lod level of detail requested. The interpretation
of this value is protocol specific
\implementation This member will be re-implemented in
/**< Formats the complete state map value and returns it as
a single multi-line string.
+ param lod level of detail requested. The interpretation
+ of this value is protocol specific
+
\implementation This member will be re-implemented in
every derived class. See the state()
documentation. */
/** \brief dynamically check cast validity
- This function will check, wether the given cast is valid. This is the same as checking, that
+ This function will check, whether the given cast is valid. This is the same as checking, that
dynamic_socket_cast does not throw.
This member is needed, since there is no 'null' SocketHandle (comparable to a null pointer)
// c-file-style: "senf"
// indent-tabs-mode: nil
// ispell-local-dictionary: "american"
+// compile-command: "scons -u test"
+// comment-column: 40
// End: