\brief SocketProtocol and ConcreteSocketProtocol non-inline non-template implementation
*/
+#include <sys/socket.h>
#include "SocketProtocol.hh"
//#include "SocketProtocol.ih"
//#include "SocketProtocol.mpp"
#define prefix_
///////////////////////////////cc.p////////////////////////////////////////
+prefix_ void senf::SocketProtocol::close()
+ const
+{
+ if (::shutdown(body().fd(),SHUT_RDWR) < 0)
+ throwErrno();
+ if (::close(body().fd()) < 0)
+ throwErrno();
+}
+
+prefix_ void senf::SocketProtocol::terminate()
+ const
+{
+ struct linger ling;
+ ling.l_onoff = 0;
+ ling.l_linger = 0;
+
+ // We purposely IGNORE any errors: this method is used to try and
+ // terminate the connection ignoring any possible problems
+
+ ::setsockopt(body().fd(),SOL_SOCKET,SO_LINGER,&ling,sizeof(ling));
+ ::shutdown(body().fd(),SHUT_RDWR);
+ ::close(body().fd());
+}
prefix_ void senf::SocketProtocol::state(SocketStateMap & map, unsigned lod)
const
// indent-tabs-mode: nil
// ispell-local-dictionary: "american"
// compile-command: "scons -u test"
+// comment-column: 40
// End: