the number of heap-allocations per socket to one which is good.
*/
-// The private inheritance idea should indeed work very well: We just need to chnage the
+// The private inheritance idea should indeed work very well: We just need to change the
// implementations of body() and protocol() and that of the ProtocolClient/ServerSocketHandle
// constructors and the SocketBody constructor. The body and the protocol would still be visible
// like several instances because of the private inheritance but we would save the backwards
class SocketPolicyBase;
- /** \brief Socket protocol base class
+ /** \brief Socket Protocol base class
This is the base class of all socket protocol classes. Every protocol class must directly or
indirectly inherit from SocketProtocol
///< Return number of bytes available for reading without
///< blocking
/**< This member will check in a (very, sigh) protocol
- deqpendent way, how many bytes are guarateed to be
+ dependent way, how many bytes are guaranteed to be
readable from the socket without blocking even if the
socket is blocking. */
};
- /** \brief Concrete socket protocol implementation base class
+ /** \brief Concrete Socket Protocol implementation base class
ConcreteSocketProtocol is the base class of a concrete socket protocol implementation. The
final protocol class must inherit from ConcreteSocketProtocol. The template argument \a
SocketPolicy must be set to the complete socket policy of the protocol.
A protocol implementation may define the protocol interface directly. It can also
- (additnally) make use of multiple inheritance to combine a set of protocol facets into a
+ (additionally) make use of multiple inheritance to combine a set of protocol facets into a
specific protocol implementation (i.e. TCPv4SocketProtocol inherits from
ConcreteSocketProtocol and from the protocol facets IPv4Protocol, TCPProtocol,
BSDSocketProtocol and AddressableBSDSocketProtocol). The protocol facets are not concrete