public BSDSocketProtocol,
public AddressableBSDSocketProtocol
{
+ public:
///////////////////////////////////////////////////////////////////////////
// internal interface
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
- void init_client(INet4Address const & address) const;
+ void init_client(INet6SocketAddress const & address) const;
///< Create client socket and connect
/**< Creates a new client socket and connects to the given
address.
/**< \note This member is implicitly called from the
ProtocolServerSocketHandle::ProtocolServerSocketHandle()
constructor */
- void init_server(INet4Address const & address, unsigned backlog=1) const;
+ void init_server(INet6SocketAddress const & address, unsigned backlog=1) const;
///< Create server socket and listen
/**< Creates a new server socket, binds to \a address end
starts listening for new connections with a backlog of