Add TCPv6 SocketHandle implementation
[senf.git] / Socket / TCPSocketHandle.hh
index 484e622..f94e439 100644 (file)
@@ -160,8 +160,6 @@ namespace senf {
        ProtocolServerSocketHandle via the Socket Handle typedefs above.
 
        \see TCPv4SocketProtocol
-       
-       \todo Implement
      */
     class TCPv6SocketProtocol
         : public ConcreteSocketProtocol<TCPv6Socket_Policy>, 
@@ -170,6 +168,47 @@ namespace senf {
           public BSDSocketProtocol,
           public AddressableBSDSocketProtocol
     {
+        ///////////////////////////////////////////////////////////////////////////
+        // internal interface
+
+       ///\name Constructors
+       ///@{
+
+        void init_client() const;       ///< Create unconnected client socket
+                                       /**< \note This member is implicitly called from the
+                                            ProtocolClientSocketHandle::ProtocolClientSocketHandle()
+                                            constructor */
+        void init_client(INet4Address const & address) const;
+                                        ///< Create client socket and connect
+                                        /**< Creates a new client socket and connects to the given
+                                            address. 
+                                            
+                                            \param[in] address remote address to connect to */
+                                       /**< \note This member is implicitly called from the
+                                            ProtocolClientSocketHandle::ProtocolClientSocketHandle()
+                                            constructor */
+        void init_server() const;       ///< Create server socket
+                                       /**< \note This member is implicitly called from the
+                                            ProtocolServerSocketHandle::ProtocolServerSocketHandle()
+                                            constructor */
+        void init_server(INet4Address const & address, unsigned backlog=1) const;
+                                        ///< Create server socket and listen
+                                        /**< Creates a new server socket, binds to \a address end
+                                            starts listening for new connections with a backlog of
+                                            \a backlog connections. It also enables reuseaddr().
+
+                                            \param[in] address address to listen on
+                                            \param[in] backlog size of the listen backlog */
+                                       /**< \note This member is implicitly called from the
+                                            ProtocolServerSocketHandle::ProtocolServerSocketHandle()
+                                            constructor */
+
+       ///@}
+       ///\name Abstract Interface Implementation
+
+        std::auto_ptr<SocketProtocol> clone() const;
+       
+       ///@}
     };
 
     typedef ProtocolClientSocketHandle<TCPv6SocketProtocol> TCPv6ClientSocketHandle;