UDPServer & replies(senf::INet6SocketAddress const & address);
///< Send replies to \a address
+ UDPServer & emptyReplies(bool enable); ///< Enable or disable empty reply packets
+
DirectoryNode & root() const; ///< Get root node
UDPServer & root(DirectoryNode & root); ///< Set root node
void handleInput(int events);
bool replies_;
+ bool emptyReplies_;
senf::GenericBSDSocketAddress target_;
Handle handle_;