//
// Copyright (C) 2007
// Fraunhofer Institute for Open Communication Systems (FOKUS)
-// Competence Center NETwork research (NET), St. Augustin, GERMANY
-// David Wagner <dw6@berlios.de>
//
-// This program is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation; either version 2 of the License, or
-// (at your option) any later version.
+// The contents of this file are subject to the Fraunhofer FOKUS Public License
+// Version 1.0 (the "License"); you may not use this file except in compliance
+// with the License. You may obtain a copy of the License at
+// http://senf.berlios.de/license.html
//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
+// The Fraunhofer FOKUS Public License Version 1.0 is based on,
+// but modifies the Mozilla Public License Version 1.1.
+// See the full license text for the amendments.
//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the
-// Free Software Foundation, Inc.,
-// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// Software distributed under the License is distributed on an "AS IS" basis,
+// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+// for the specific language governing rights and limitations under the License.
+//
+// The Original Code is Fraunhofer FOKUS code.
+//
+// The Initial Developer of the Original Code is Fraunhofer-Gesellschaft e.V.
+// (registered association), Hansastraße 27 c, 80686 Munich, Germany.
+// All Rights Reserved.
+//
+// Contributor(s):
+// David Wagner <dw6@berlios.de>
#ifndef CONNECTEDHH_SENF_Socket_Protocols_INet_RawINetSocketHandle_
#define CONNECTEDHH_SENF_Socket_Protocols_INet_RawINetSocketHandle_
// Custom includes
-#include "INetSocketProtocol.hh"
+#include "INetAddressing.hh"
#include "RawINetSocketProtocol.hh"
-#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
-#include "../../../Socket/Protocols/DatagramSocketProtocol.hh"
-#include "../../../Socket/FramingPolicy.hh"
-#include "../../../Socket/CommunicationPolicy.hh"
-#include "../../../Socket/ReadWritePolicy.hh"
-#include "../../../Socket/ProtocolClientSocketHandle.hh"
+#include <senf/Socket/Protocols/BSDSocketProtocol.hh>
+#include <senf/Socket/Protocols/DatagramSocketProtocol.hh>
+#include <senf/Socket/FramingPolicy.hh>
+#include <senf/Socket/CommunicationPolicy.hh>
+#include <senf/Socket/ReadWritePolicy.hh>
+#include <senf/Socket/ProtocolClientSocketHandle.hh>
-///////////////////////////////hh.p////////////////////////////////////////
+//-/////////////////////////////////////////////////////////////////////////////////////////////////
namespace senf {
/// \addtogroup concrete_protocol_group
- /// @{
+ //\{
typedef MakeSocketPolicy<
INet4AddressingPolicy,
\par Address Type:
INet4SocketAddress
- ConnectedRawV4SocketProtocol provides an internet protocol raw socket based on IPv4 addressing.
- This socket will put data written to it onto the IPv4 layer: if you call writeto don't inlude the header!
- On the other hand `read` will return the packet data including the IP header.
- This behaviour is strange and differs from the behaviour of IPv6 RAW sockets and should be changed in the future.
+ ConnectedRawV4SocketProtocol provides an Internet protocol raw socket based on IPv4
+ addressing. This socket will put data written to it onto the IPv4 layer: if you call
+ writeto don't include the header!
+
+ On the other hand `read` will return the packet data including the IP header.
+ This behaviour is strange and differs from the behaviour of IPv6 RAW sockets and should be
+ changed in the future.
This class is utilized as the protocol class of the ProtocolClientSocketHandle
via the Socket Handle typedefs above.
+ \attention If socket handle with ConnectedRawV4SocketProtocol is connected via
+ INet4SocketAddress, the port number is interpreted as protocol number for IPv4
+ layer. Please refer manpage: "man 7 raw".
+
\see ConnectedRawV6SocketProtocol
\see RawV4SocketProtocol
\see RawV6SocketProtocol
public AddressableBSDSocketProtocol
{
public:
- ///////////////////////////////////////////////////////////////////////////
+ //-////////////////////////////////////////////////////////////////////////
// internal interface
///\name Constructors
- ///@{
+ //\{
void init_client() const; ///< Create unconnected client socket for IPPROTO_RAW
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
- void init_client(int const & protocol) const; ///< Create unconnected client socket for protocol
-
+ void init_client(int const & protocol) const;
+ ///< Create unconnected client socket for protocol
+
void init_client(int const & protocol, INet4SocketAddress const & address) const;
///< Create client socket and connect
- /**< Creates a new client socket for the given protocol and connects to the given
- address.
- \param[in] protocol Layer 4 protocol to filter for / to send
+ /**< Creates a new client socket for the given protocol and
+ connects to the given address.
+ \param[in] protocol Layer 4 protocol to filter for / to
+ send
\param[in] address local address to connect to */
- ///@}
+ //\}
};
- typedef ProtocolClientSocketHandle<ConnectedRawV4SocketProtocol> ConnectedRawV4ClientSocketHandle;
+ typedef ProtocolClientSocketHandle<ConnectedRawV4SocketProtocol>
+ ConnectedRawV4ClientSocketHandle;
-//////////////////////////////////////////////////////////////////// Raw IPv6 Socket //////////////////////////////////////
+//-/////////////////////////////////////////////////////////////////////////////////////////////////
typedef MakeSocketPolicy<
INet6AddressingPolicy,
DatagramFramingPolicy,
\par Socket Handle typedefs:
\ref ConnectedRawV6ClientSocketHandle (ProtocolClientSocketHandle)
- \par Policy Interface:
+ \par Policy Interface:
ClientSocketHandle::read(), ClientSocketHandle::write(), ClientSocketHandle::bind(),
ClientSocketHandle::local(), ClientSocketHandle::connect(), ClientSocketHandle::peer()
-
+
\par Address Type:
INet6Address
- ConnectedRawV6SocketProtocol provides an internet protocol raw socket based on IPv6 addressing which is connected to certain peer.
- This socket will put data written to it onto the IPv6 layer: if you call writeto don't inlude the header!
- On the other hand `read` will return the packet data on top of the IPv6 layer, excluding the IP header.
- Note: This behaviour is differs from the behaviour of IPv4 RAW sockets.
+ ConnectedRawV6SocketProtocol provides an internet protocol raw socket based on IPv6
+ addressing which is connected to certain peer. This socket will put data written to it onto
+ the IPv6 layer: if you call writeto don't include the header! On the other hand `read` will
+ return the packet data on top of the IPv6 layer, excluding the IP header. Note: This
+ behaviour is differs from the behaviour of IPv4 RAW sockets.
This class is utilized as the protocol class of the ProtocolClientSocketHandle
via the Socket Handle typedefs above.
+ \attention If socket handle with ConnectedRawV6SocketProtocol is connected via
+ INet6SocketAddress, the port number is interpreted as protocol number for IPv6
+ layer. Please refer manpage: "man 7 ipv6".
+
\see ConnectedRawV4SocketProtocol
\see RawV4SocketProtocol
\see RawV6SocketProtocol
public AddressableBSDSocketProtocol
{
public:
- ///////////////////////////////////////////////////////////////////////////
+ //-////////////////////////////////////////////////////////////////////////
// internal interface
///\name Constructors
- ///@{
+ //\{
void init_client() const; ///< Create unconnected client socket for IPPROTO_RAW
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
- void init_client(int const & protocol) const; ///< Create unconnected client socket for protocol
+ void init_client(int const & protocol) const;
+ ///< Create unconnected client socket for protocol
void init_client(int const & protocol, INet6SocketAddress const & address) const;
///< Create client socket and connect
- /**< Creates a new client socket for the given protocol and connects to the given
- address.
- \param[in] protocol Layer 4 protocol to filter for / to send
- \param[in] address local address to connect to */
- /**< \note This member is implicitly called from the
+ /**< Creates a new client socket for the given protocol and
+ connects to the given address.
+ \param[in] protocol Layer 4 protocol to filter for / to
+ send
+ \param[in] address local address to connect to
+ \note This member is implicitly called from the //
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor (??) */
- ///@}
+ //\}
};
- typedef ProtocolClientSocketHandle<ConnectedRawV6SocketProtocol> ConnectedRawV6ClientSocketHandle;
+ typedef ProtocolClientSocketHandle<ConnectedRawV6SocketProtocol>
+ ConnectedRawV6ClientSocketHandle;
- /// @}
+ //\}
}
#endif /*CONNECTEDHH_SENF_Socket_Protocols_INet_RawINetSocketHandle_*/
+
+\f
+// Local Variables:
+// mode: c++
+// fill-column: 100
+// c-file-style: "senf"
+// indent-tabs-mode: nil
+// ispell-local-dictionary: "american"
+// compile-command: "scons -u test"
+// comment-column: 40
+// End: