#define HH_SENF_Socket_Protocols_INet_ConnectedUDPSocketHandle_ 1
// Custom includes
-#include "INetSocketProtocol.hh"
+#include "INetAddressing.hh"
#include "UDPSocketProtocol.hh"
-#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
-#include "../../../Socket/Protocols/DatagramSocketProtocol.hh"
-#include "../../../Socket/FramingPolicy.hh"
-#include "../../../Socket/CommunicationPolicy.hh"
-#include "../../../Socket/ReadWritePolicy.hh"
-#include "../../../Socket/ProtocolClientSocketHandle.hh"
+#include <senf/Socket/Protocols/BSDSocketProtocol.hh>
+#include <senf/Socket/Protocols/DatagramSocketProtocol.hh>
+#include <senf/Socket/FramingPolicy.hh>
+#include <senf/Socket/CommunicationPolicy.hh>
+#include <senf/Socket/ReadWritePolicy.hh>
+#include <senf/Socket/ProtocolClientSocketHandle.hh>
//#include "ConnectedUDPSocketHandle.mpp"
///////////////////////////////hh.p////////////////////////////////////////
\par Address Type:
INet4SocketAddress
-
+
ConnectedUDPv4SocketProtocol provides an internet protocol stream socket based on the UDP
protocol and IPv4 addressing.
\par Policy Interface:
ClientSocketHandle::read(), ClientSocketHandle::write(), ClientSocketHandle::bind(),
ClientSocketHandle::local(), ClientSocketHandle::connect(), ClientSocketHandle::peer()
-
+
\par Address Type:
INet6Address