// Custom includes
-#include "INetSocketProtocol.hh"
+#include "INetAddressing.hh"
#include "RawINetSocketProtocol.hh"
#include "MulticastSocketProtocol.hh"
-#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
-#include "../../../Socket/Protocols/DatagramSocketProtocol.hh"
-#include "../../../Socket/FramingPolicy.hh"
-#include "../../../Socket/CommunicationPolicy.hh"
-#include "../../../Socket/ReadWritePolicy.hh"
-#include "../../../Socket/ProtocolClientSocketHandle.hh"
+#include <senf/Socket/Protocols/BSDSocketProtocol.hh>
+#include <senf/Socket/Protocols/DatagramSocketProtocol.hh>
+#include <senf/Socket/FramingPolicy.hh>
+#include <senf/Socket/CommunicationPolicy.hh>
+#include <senf/Socket/ReadWritePolicy.hh>
+#include <senf/Socket/ProtocolClientSocketHandle.hh>
///////////////////////////////hh.p////////////////////////////////////////
This class is utilized as the protocol class of the ProtocolClientSocketHandle
via the Socket Handle typedefs above.
+ \attention
+ If socket handle with RawV4SocketProtocol is connected via INet4SocketAddress, the port number
+ is interpreted as protocol number for IPv4 layer. Please refer manpage: "man 7 raw".
+
\see RawV6SocketProtocol
*/
class RawV4SocketProtocol
This class is utilized as the protocol class of the ProtocolClientSocketHandle
via the Socket Handle typedefs above.
+ \attention
+ If socket handle with ConnectedRawV6SocketProtocol is connected via INet6SocketAddress, the port number
+ is interpreted as protocol number for IPv6 layer. Please refer manpage: "man 7 ipv6".
+
\see RawV4SocketProtocol
*/
class RawV6SocketProtocol