// Custom includes
#include "UNAddressing.hh"
#include "UNSocketProtocol.hh"
-#include "../../../Socket/Protocols/BSDSocketProtocol.hh"
-#include "../../../Socket/FramingPolicy.hh"
-#include "../../../Socket/CommunicationPolicy.hh"
-#include "../../../Socket/ReadWritePolicy.hh"
-#include "../../../Socket/ProtocolClientSocketHandle.hh"
+#include <senf/Socket/Protocols/BSDSocketProtocol.hh>
+#include <senf/Socket/FramingPolicy.hh>
+#include <senf/Socket/CommunicationPolicy.hh>
+#include <senf/Socket/ReadWritePolicy.hh>
+#include <senf/Socket/ProtocolClientSocketHandle.hh>
//#include "UNDatagramSocketHandle.mpp"
///////////////////////////////hh.p////////////////////////////////////////
class UNDatagramSocketProtocol
: public ConcreteSocketProtocol<UNDatagramSocket_Policy,
UNDatagramSocketProtocol>,
- public UNSocketProtocol,
+ public UNSocketProtocol,
public BSDSocketProtocol,
public AddressableBSDSocketProtocol
{
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
- void init_client(UNSocketAddress const & address) const;
+ void init_client(UNSocketAddress const & address) const;
///< Create client socket and bind
/**< Creates a new client socket and bind to the given
address.
/**< \note This member is implicitly called from the
ProtocolClientSocketHandle::ProtocolClientSocketHandle()
constructor */
-
+
///@}
};