to define variants in a different way giving other names to the special members (\c has_\e
name or \c init_\e name etc.). This must be documented with the composite or protocol parser
which defines the variant.
+
+ \section packet_usage_annotation Annotations
+
+ Sometimes we need to store additional data with a packet. Data, which is not part of the packet
+ itself but gives us some information about the packet: A timestamp, the interface the packet was
+ received on or other processing related information.
+
+ This type of information can be stored using the annotation interface.
+
+ \code
+ struct Timestamp {
+ senf::ClockService::clock_t value;
+ };
+
+ senf::EthernetPacket packet (senf::EthernetPacket::create(senf::noinit));
+ sock.read(packet.data(), 0u);
+ packet.annotation<Timestamp>().value = senf::ClockService::now();
+ \endcode
+
+ In the same way, the annotation can be used later
+
+ \code
+ if (senf::ClockService::now() - packet.annotation<Timestamp>().value
+ > senf::ClockService::seconds(1)) {
+ // Ouch ... this packet is to old
+ // ...
+ }
+ \endcode
+
+ It is very important to define a specific structure (or class) type for each type of
+ annotation. \e Never directly store a fundamental type as an annotation: The name of the type is
+ used to look up the annotation, so you can store only one annotation for each built-in type. \c
+ typedef does not help since \c typedef does not introduce new type names, it only defines an
+ alias.
+
+ Of course, the annotation structure can be arbitrary. However, one very important caveat: If the
+ annotation is not a POD type, it needs to inherit from senf::ComplexAnnotation. A type is POD,
+ if it is really just a bunch of bytes: No (non-static) members, no constructor or destructor and
+ no base classes and all it's members must be POD too. So the following annotation is complex
+ since \c std::string is not POD
+
+ \code
+ struct ReadInfo : senf::ComplexAnnotation
+ {
+ std::string interface;
+ senf::ClockService::clock_t timestamp;
+ };
+
+ // ...
+
+ packet.annotation<ReadInfo>().interface = "eth0";
+ packet.annotation<ReadInfo>().timestamp = senf::ClockService::now();
+
+ // Or store a reference to the annotation for easier access
+
+ ReadInfo & info (packet.annotation<ReadInfo>());
+
+ if (info.interface == "eth0") {
+ // ...
+ }
+ \endcode
+
+ You should use annotations economically: Every annotation type used in your program will
+ allocate an annotation slot in \e all packet data structures. So don't use hundreds of different
+ annotation types if this is not really necessary: Reuse annotation types where possible or
+ aggregate data into larger annotation structures. The best solution is to use annotations only
+ for a small number of packet specific informations. If you really need to manage a train-load of
+ data together with the packet consider some other way (e.g. place the packet into another class
+ which holds that data).
+
+ \see senf::Packet::annotation()
*/
/** \page packet_new Defining new Packet types
used). Additionally, non-complex small annotations
require no additional memory management (\c new /
\c delete).
+
+ \idea Pool the annotation vectors: In the destructor
+ swap the vector into a vector graveyard (swapping
+ two vectors is an O(1) no allocation operation). In
+ the constructor, if there is a vector in the
+ graveyard, swap it in from there. Of course, it
+ would be better to do away with the vector and just
+ allocate the space together with the packet but
+ that looks quite complicated to do ... especially
+ considering that the packetimpl itself uses a pool.
*/
///@}