return server;
}
-prefix_ boost::scoped_ptr<senf::console::Server> & senf::console::Server::instancePtr()
-{
- // We cannot make 'instance' a global or class-static variable, since it will then be destructed
- // at an unknown time which may fail if the scheduler or the file-handle pool allocators have
- // already been destructed.
- static boost::scoped_ptr<senf::console::Server> instance;
- return instance;
-}
-
prefix_ senf::console::Server & senf::console::Server::start(ServerHandle handle)
{
// Uah .... ensure the scheduler is created before the instance pointer so it get's destructed
// AFTER it.
(void) senf::Scheduler::instance();
- SENF_ASSERT( ! instancePtr() );
- instancePtr().reset(new Server(handle));
- return * instancePtr();
+ boost::intrusive_ptr<Server> p (new Server(handle));
+ detail::ServerManager::add(boost::intrusive_ptr<Server>(p));
+ return *p;
}
prefix_ senf::console::Server::Server(ServerHandle handle)
- : handle_ (handle), mode_ (Automatic)
+ : handle_ (handle), root_ (root().thisptr()), mode_ (Automatic)
{
Scheduler::instance().add( handle_, senf::membind(&Server::newClient, this) );
}
name_ (server.name()), reader_ (), mode_ (server.mode())
{
handle_.facet<senf::TCPSocketProtocol>().nodelay();
+ executor_.chroot(root());
switch (mode_) {
case Server::Interactive :
setInteractive();
///////////////////////////////cci.p///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
+// senf::console::detail::ServerManager
+
+prefix_ void senf::console::detail::ServerManager::add(ptr server)
+{
+ instance().servers_.insert(server);
+}
+
+prefix_ void senf::console::detail::ServerManager::remove(ptr server)
+{
+ instance().servers_.erase(instance().servers_.find(server));
+}
+
+///////////////////////////////////////////////////////////////////////////
// senf::console::detail::NonblockingSocketSink
prefix_ senf::console::detail::NonblockingSocketSink::NonblockingSocketSink(Client & client)
return name_;
}
+prefix_ senf::console::DirectoryNode & senf::console::Server::root()
+ const
+{
+ return *root_;
+}
+
prefix_ senf::console::Server & senf::console::Server::root(DirectoryNode & root)
{
root_ = root.thisptr();
prefix_ void senf::console::Server::stop()
{
// commit suicide
- instancePtr().reset(0);
+ detail::ServerManager::remove(boost::intrusive_ptr<Server>(this));
}
///////////////////////////////////////////////////////////////////////////
This class provides an interactive console TCP server.
- \todo Add interactivity detection using timeout
\idea To support blocking commands, we could give the Client 'suspend()' and 'resume()'
members. suspend() would probably throw some kind of exception to transfer control back
to the Client instance. on resume(), the command would be called again, maybe setting
our own little host-name cache. When the name is not found, we ask the resolver to
resolve it and call 'resume' when the name is found. Since it is in the cache now, the
command will now complete.
-
- \implementation We do \e not provide an \c instance() member so we can easily later extend
- the server to allow registering more than one instance, e.g. with each instance on a
- differently firewalled port and with different security restrictions.
-
+
\ingroup console_access
*/
class Server
- : boost::noncopyable
+ : public senf::intrusive_refcount
{
SENF_LOG_CLASS_AREA();
SENF_LOG_DEFAULT_LEVEL( senf::log::NOTICE );
opened. */
void stop(); ///< Stop the server
- /**< All clients will be closed */
+ /**< All clients will be closed
+ \warning The Server instance itself will be deleted */
-
protected:
private:
Server(ServerHandle handle);
static Server & start(ServerHandle handle);
- static boost::scoped_ptr<Server> & instancePtr();
void newClient(Scheduler::EventId event);
void removeClient(Client & client);
// Custom includes
#include <boost/iostreams/concepts.hpp>
#include <boost/iostreams/stream.hpp>
+#include <set>
///////////////////////////////ih.p////////////////////////////////////////
namespace detail {
+ class ServerManager
+ : public senf::singleton<ServerManager>
+ {
+ public:
+ typedef boost::intrusive_ptr<Server> ptr;
+
+ protected:
+
+ private:
+ static void add(ptr server);
+ static void remove(ptr server);
+
+ typedef std::set<ptr> Servers;
+ Servers servers_;
+
+ friend class senf::console::Server;
+ };
+
/** \brief Internal: Nonblocking boost::iostreams::sink
The sink discards data if the output socket would.