# channel_count
self._channels = int(data[0])
self._volume = [ None ] * self._channels
+ premutes = None
+ if self._muteState is not None:
+ premutes = self._muteState
self._muteState = [ self.ACTIVE ] * self._channels
+ if premutes:
+ for i in range(len(self._muteState)):
+ if i < len(premutes):
+ self._muteState[i] = premutes[i]
while len(self._channelNames) < self._channels:
self._channelNames.append("Channel %d" % (len(self._channelNames)+1))
self._redraw()
for i in range(self._channels):
- self._get(i+1)
+ self._set(i+1, 0.0)
return []
def mute(self, channel):
- if self._muteState[channel-1] == self.ACTIVE:
+ if self._channels is None:
+ if self._muteState is None:
+ self._muteState = []
+ while(len(self._muteState) < channel) : self._muteState.append( self.ACTIVE )
self._muteState[channel-1] = self.PENDING
- self._get(channel)
+ else:
+ if self._muteState[channel-1] == self.ACTIVE:
+ self._muteState[channel-1] = self.PENDING
+ self._get(channel)
def unmute(self, channel):
if self._muteState[channel-1] != self.ACTIVE:
def __call__(self, value):
self._mixer.set(self._channel, value)
- def assignController(self, controller, title, channel, min=-12.0, max=6.0):
+ def assignController(self, controller, title, channel, min=-12.0, max=6.0, stops = [ 0.0 ]):
controller.assign(title,
self.ParamSetter(self, channel),
self.ParamGetter(self, channel),
Events.Event(self._context, channel),
- min, max, [ 0.0 ])
+ min, max, stops)
class AssignController(Actions.Action):
- def __init__(self, name, mixer, controller, title, channel, min=-12.0, max=6.0):
+ def __init__(self, name, mixer, controller, title, channel, min=-12.0, max=6.0, stops = [ 0.0 ]):
Actions.Action.__init__(self, name)
self._mixer = mixer
self._controller = controller
self._channel = channel
self._min = min
self._max = max
+ self._stops = stops
def __call__(self, binding):
self._mixer.assignController(self._controller,
self._title,
self._channel,
self._min,
- self._max)
+ self._max,
+ self._stops)
class MuteChannel(Actions.Action):