/** \file
\brief Node public header */
+/** \defgroup node_tree The console/config file-system node tree
+
+ The console/config node tree is the central data-structure of the library. Into this tree, all
+ commands and parameters are entered. The tree is then exposed using a file-system like
+ interface.
+
+ \autotoc
+
+ \section console_tree The tree
+
+ \subsection console_nodes Node types
+
+ The console/config library tree consists of two basic node types:
+
+ \li senf::console::DirectoryNode provides internal nodes with an arbitrary number of children
+ \li senf::console::CommandNode describes a command entry in the tree
+
+ senf::console::CommandNode is the base-class of all command nodes of which there are several,
+ depending on the type of command.
+
+ There is a single root node, the senf::console::DirectoryNode called senf::console::root(). From
+ this node, the tree is traversed.
+
+ All nodes are allocated on the heap and are managed using a smart pointer.
+
+ \subsection console_manipulate Manipulating the node tree
+
+ There are several ways to add nodes to the tree:
+
+ \li A senf::console::DirectoryNode can be added using senf::console::DirectoryNode::mkdir().
+ \li An arbitrary node can be created and then (possibly later) added to the tree using the
+ corresponding senf::console::DirectoryNode::add() overload.
+ \li A senf::console::CommandNode is normally added to the tree by directly adding a callback
+ using one of the overloaded senf::console::DirectoryNode::add() members.
+
+ When directly adding a node callback, the type of node added depends on the type of
+ callback. The callback types which can be added are listed at \ref console_callbacks.
+
+ \code
+ void callback(std::ostream & os, senf::console::Arguments const & args) { ... }
+ // ...
+ myDirectory.add("foo",&callback);
+ \endcode
+
+ Every node is identified among it's siblings by it's name. The name of the node is set when
+ adding the node to the tree. If the name is empty or non-unique, a unique name will be
+ automatically provided.
+
+ To remove a node from the tree, just use the nodes senf::console::GenericNode::unlink()
+ member. This call removes the node from it's parent and returns a (smart) node pointer.
+
+ \li If you ignore the return value, the node (and it's children) will be deleted.
+ \li Alternatively, you may store away the node and re-attach it later.
+ \li An node (or subtree) can be moved to a different place by unlinking the node at it's old
+ place and re-adding it at it's new location.
+ \li To rename a node, unlink and re-add it with a different name.
+
+ \code
+ myDirectory.add("bar", myDirectory("foo").unlink());
+ \endcode
+
+ \subsection console_node_param Assigning additional node parameters
+
+ Depending on the node type added, additional node parameters may be set. For example, every node
+ has a documentation parameter which is used by the online-help system. To assign these
+ parameters, the node exposes corresponding member functions. Since
+ senf::console::DirectoryNode::add() returns the newly added node by reference, additional
+ parameters may just be added to the end of the add command:
+ \code
+ myDirectory.add("foo",&fooCallback).doc("The foo method");
+ \endcode
+ Since the parameter setters all return the node reference, additional parameters may just be
+ added to the end of the command.
+
+ \subsection console_tree_traverse Traversing the tree
+
+ The simplest way to access tree elements is to save the return value of the
+ senf::console::DirectoryNode::add() members. However, saving the reference will not ensure, that
+ the node is not removed. If the node might be removed from the tree, you should use a smart
+ pointer (either <tt>ptr</tt> or <tt>weak_ptr</tt>) to hold the node.
+
+ Another possibility is to traverse the tree explicitly. For this purpose, the operators '[]' and
+ '()' have been overloaded in senf::console::DirectoryNode.
+ \code
+ senf::console::root()["myDirectory"]("foo")
+ \endcode
+ The '[]' operator will return a senf::console::DirectoryNode whereas '()' will return a
+ senf::console::CommandNode. If the node is not found or is not of the correct type, an exception
+ will be raised.
+
+ \section console_object_dir Assigning a directory to an object instance
+
+ Most objects will register several commands. So it makes sense for these objects to manage their
+ own directory. Since directories are however allocated on the heap, they cannot be directly
+ added to a class. To facilitate this usage, the senf::console::ObjectDirectory is used. This
+ class provides a senf::console::DirectoryNode facade. Internally, it automatically creates a
+ senf::console::DirectoryNode to which all calls are forwarded.
+
+ The senf::console::ObjectDirectory member should be declared public. This allows the user of the
+ class to add the node to the tree.
+
+ \section console_long_example Example
+
+ The following is a more complete example. It uses most of the features you will be using from
+ the console library.
+
+ \code
+ // Define callback function.
+ void mycommand(std::ostream & os, senf::console::Arguments const & args)
+ {
+ // ...
+ os << "!! Important message ...\n";
+ }
+
+ class SomeClass
+ {
+ public:
+ // Declare a directory node (proxy) for use by this class. This must be public so we can add
+ // it to the node tree later.
+ senf::console::ObjectDirectory<SomeClass> dir;
+
+ SomeClass() : dir(this)
+ {
+ // You may document the directory here or later when adding it to the tree
+ dir.doc("Manager for something");
+
+ // Add a member function (the pointer-to-member is automatically bound to this instance)
+ dir.add("member", &SomeClass::member)
+ .doc("Do the member operation");
+ }
+
+ void member(std::ostream & os, senf::console::Arguments const & args)
+ {
+ // ...
+ }
+ };
+
+ int main(int, char**)
+ {
+ // Provide global documentation
+ senf::console::root()
+ .doc("This is someServer server");
+
+ // Add a new directory to the root and document it. All the mutators return the node object
+ // itself so operations can be chained.
+ senf::console::DirectoryNode & mydir (
+ .mkdir("myserver")
+ .doc("My server specific directory"));
+
+ // Add a command to that directory
+ mydir.add("mycommand", &mycommand)
+ .doc("mycommand <foo> [<bar>]\n\n"
+ "If <bar> is given, flurgle the <foo>, otherwise burgle it");
+
+ // Create a SomeClass instance and add it's directory.
+ SomeClass someClass;
+ mydir.add("someClass", someClass.dir);
+
+ // Start the interactive console server
+ senf::console::Server::start(senf::INet4SocketAddress(senf::INet4Address::None, 23232u))
+ .name("someServer");
+ }
+ \endcode
+ */
+
#ifndef HH_Node_
#define HH_Node_ 1
Every active (non-orphaned) node (except the root() node) has a non-empty node name. This
name is assigned to the node when adding the node to the tree.
+
+ \ingroup node_tree
*/
class GenericNode
: public boost::enable_shared_from_this<GenericNode>
'-n' where n is a number starting at 1. If the name is empty, int is set to 'unnamed' and
then uniquified as above. Automatically providing unique names simplifies adding
configuration/console support to generic components.
+
+ \ingroup node_tree
*/
class DirectoryNode : public GenericNode
{
To execute a command, CommandNode::operator()() is called. This abstract virtual function
must be implemented in a derived class.
+
+ \ingroup node_tree
*/
class CommandNode : public GenericNode
{
private:
};
+ typedef CommandNode::Arguments Arguments;
+
/** \brief Most simple CommandNode implementation
This CommandNode implementation simply forwards the \a output and \a arguments arguments to
an arbitrary callback.
- */
+
+ \ingroup node_tree
+ */
class SimpleCommandNode : public CommandNode
{
SENF_LOG_CLASS_AREA();