enum Event { ENQUEUE, DEQUEUE }; ///< Possible queueing events
- virtual void update(connector::PassiveInput & input, Event event) = 0;
+ virtual void update(connector::GenericPassiveInput & input, Event event) = 0;
///< Calculate new queueing state
/**< Whenever the queue is manipulated, this member is
called to calculate the new throttling state. The
public:
ThresholdQueueing(unsigned high, unsigned low);
- virtual void update(connector::PassiveInput & input, Event event);
+ virtual void update(connector::GenericPassiveInput & input, Event event);
private:
unsigned high_;