+++ /dev/null
-README for the 'browser/images/' directory
-==========================================
-
-This folder is a Zope 3 Resource Directory acting as a repository for images.
-
-Its declaration is located in 'browser/configure.zcml':
-
- <!-- Resource directory for images -->
- <browser:resourceDirectory
- name="koehsel.theme.images"
- directory="images"
- layer=".interfaces.IThemeSpecific"
- />
-
-An image placed in this directory (e.g. 'logo.png') can be accessed from
-this relative URL:
-
- "++resource++koehsel.theme.images/logo.png"
-
-Note that it might be better to register each of these resources separately if
-you want them to be overridable from zcml directives.
-
-The only way to override a resource in a resource directory is to override the
-entire directory (all elements have to be copied over).
-
-A Zope 3 browser resource declared like this in 'browser/configure.zcml':
-
- <browser:resource
- name="logo.png"
- file="images/logo.png"
- layer=".interfaces.IThemeSpecific"
- />
-
-can be accessed from this relative URL:
-
- "++resource++logo.png"
-
-Notes
------
-
-* Whatever the way they are declared (in bulk inside a resource directory or
- as separate resources), images registered as Zope 3 browser resources don't
- have all the attributes that Zope 2 image objects have (i.e. the 'title'
- property and the 'tag()' and 'get_size()' methods).
- This means that if you want the html tag of your image to be auto-generated
- (this is the case by default for the portal logo), you should store it in a
- directory that is located in the 'skins/' folder of your package, registered
- as a File System Directory View in the 'portal_skins' tool, and added to the
- layers of your skin.
-
-* Customizing/overriding images that are originally accessed from the
- 'portal_skins' tool (e.g. Plone default logo and icons) can be done inside
- that tool only. There is no known way to do it with Zope 3 browser
- resources.
- Vice versa, there is no known (easy) way to override a Zope 3 browser
- resource from a skin layer in 'portal_skins'.